Game-Based Learning System Development of Classical Poetry Appreciation

碩士 === 臺北市立教育大學 === 數學資訊教育學系數學資訊教育教學碩士學位班 === 100 === Classical Chinese is an important part in learning Mandarin Chinese, however, students generally dislike these courses due to a heavy cognitive load. Researchers used augmented reality technology to bring fun and excitement, and combined with the...

Full description

Bibliographic Details
Main Authors: You-Bang Wu, 吳侑邦
Other Authors: Kun-Han Li
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/62689048523508133324
Description
Summary:碩士 === 臺北市立教育大學 === 數學資訊教育學系數學資訊教育教學碩士學位班 === 100 === Classical Chinese is an important part in learning Mandarin Chinese, however, students generally dislike these courses due to a heavy cognitive load. Researchers used augmented reality technology to bring fun and excitement, and combined with the advantages of digital game-based learning to hope that students could enjoy mastery learning and appreciate classical Chinese poems with the three skills. Spiral prototyping development method was adopted in which the pre-system was built, and then opened for and collected feedback from users. Afterwards, we based on these user comments to adjust the learning design, added augmented reality technology to reengineer the development system, and evaluated user satisfaction in order to facilitate the understanding of the applicability of the system. The teaching content was planned according to the first chapter of “A fisherman's song”, which is the sixth grade Mandarin Chinese textbook in elementary schools, and it was published by Kang Hsuan Educational Publishing Group; in the art design, this game primarily emphasized and based on simple, traditional and classic styles; users just play the game with a mouse for human-machine interaction interface; it was generally a role-playing game design. Adobe’s flash software development was applied to the system, mainly used ActionScript3 to compile human-machine interaction events, and supplemented with PHP language as a linkage and record between data base. Due to the identified markers obtaining from augmented reality were added randomly in the events of the game, users could admire for their virtual treasure belongings through these markers. 23 elementary students from sixth grade participated in the assessment, which they freely used this research system for a week. Whereafter they had to evaluate their satisfaction with a likert-type questionnaire in 5-point scale. The result showed that more than half of students (56.6%) agreed “very much” with “the game-based learning system makes users have a different learning experience than before”. Moreover, there were 52.2% of students agreed “very much” with “whether the design of augmented reality technology can enhance interest in learning”. Finally, there were 52.2% of students rated “very much” on the question “this learning method can be applied to other fields of study or other classical literature appreciation”, which suggests that this pattern of learning can be promoted and used. System database recorded the time of users in operating this learning system, the average time was 1270 seconds, and 73.91% of students answered all the test questions in the system correctly at one blast, it is thus clear that the system can induce students to be familiar with the teaching content.