Game design strategies for students of different learning motivation and achievement of the impact - for example in vocational Introduction to Computer Science
碩士 === 國立雲林科技大學 === 資訊管理系碩士班 === 100 === This research aims to develop the “practice-oriented game-based CAI software” and “scenario-oriented game-based CAI software,” and to explore the learning motivation and learning achievement of vocational school freshmen on the subject of “Introduction to Com...
Main Authors: | Chun-Ming Chiu, 邱俊銘 |
---|---|
Other Authors: | none |
Format: | Others |
Language: | zh-TW |
Published: |
2012
|
Online Access: | http://ndltd.ncl.edu.tw/handle/40882863995150768113 |
Similar Items
-
A Study on Impact of Learning Motivation and Achievement in Applying WebQuest for Vocational Students - Hardware Unit of Introduction to Computer Science
by: WU, YING-SU, et al.
Published: (2014) -
A Study on the STS Strategy Integrating into Introduction to Computer Course at Vocational Senior High School-An Example for the Computer Hardware Knowledge
by: Hung-Ming Liau, et al.
Published: (2006) -
The Effects of Digital Game-Based Learning on Senior Vocational School Students’ Learning Motivation and Achievement: An Example of Role-Playing Game
by: Yu-Hui Kuo, et al.
Published: (2010) -
A Study on the Learning Achievement of the Introduction to Computer Science by E-Learning for Vocational High Schools Students
by: Hung,Li-Ying, et al. -
Investigate the Effect of the Application of Augmented Reality onto Instruction – for example in vocational Introduction to Computer Science
by: Shiu-Ting Huang, et al.
Published: (2016)