Parallelising anti-collision detection on GPU
碩士 === 國立中正大學 === 資訊工程研究所 === 101 === Collision detection is fundamental to many varied applications, including computer game, physical simulations, robotics, solid modeling, virtual reality and etc. The goal is to determine whether two objects in three dimension space intersect or not. Solving coll...
Main Authors: | Guo, Wen-Chi, 郭文祈 |
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Other Authors: | Chang, Rong-Guey |
Format: | Others |
Language: | en_US |
Published: |
2013
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Online Access: | http://ndltd.ncl.edu.tw/handle/5z4959 |
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