A study for affordance and universal design in the interface of smart phone
碩士 === 國立成功大學 === 工業設計學系碩博士班 === 101 === In nowadays research field, the definition and recognition of affordance for people are quite different. Gibson is the earliest to propose concept of affordance which derived from possibility between creatures and environment, the thesis discussed that enviro...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2013
|
Online Access: | http://ndltd.ncl.edu.tw/handle/51035387350592074927 |
id |
ndltd-TW-101NCKU5038043 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-101NCKU50380432016-03-18T04:42:18Z http://ndltd.ncl.edu.tw/handle/51035387350592074927 A study for affordance and universal design in the interface of smart phone 整合示能性與通用設計於智慧型手機介面之研究 Yao-WenKuo 郭堯文 碩士 國立成功大學 工業設計學系碩博士班 101 In nowadays research field, the definition and recognition of affordance for people are quite different. Gibson is the earliest to propose concept of affordance which derived from possibility between creatures and environment, the thesis discussed that environment entices creatures to have certain actions and further develop interactive relation. Later, Norman transferred the former concept into a kind of intuitive concept which has applied to design field and offered researchers and designers a new thinking way in product planning. Even though the concept of affordance approximates to intuitive design, the essences of two concepts are quite different. Thus, the target of this study is to uncover possibility and affordance between products and users, list and integrate principles of affordance into a set of evaluation not only can examine design through the evaluation but also lead design toward correct direction based on human requirement. The framework of research contains two parts, the first part is to integrate the elements of affordance and universal design and construct a new evaluation; in second part, the user interface would be revised and second evaluating analysis would be conducted to ensure and verify credibility and accuracy of the experiment. The experimental examples are based on present common systems, including four examples: Android, Windows, iOS and the interface developed in this study. The four interface would be compared with each other interactively. The statistics would derived from fuzzy analysis which could enhance the accuracy of experiment and further analyze the design issues. Therefore, researchers and design workers could seize the key point of improvement for design tasks, and then generate the best interface design is significance of this study. Shih-Wen Hsiao 蕭世文 2013 學位論文 ; thesis 151 en_US |
collection |
NDLTD |
language |
en_US |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立成功大學 === 工業設計學系碩博士班 === 101 === In nowadays research field, the definition and recognition of affordance for people are quite different. Gibson is the earliest to propose concept of affordance which derived from possibility between creatures and environment, the thesis discussed that environment entices creatures to have certain actions and further develop interactive relation. Later, Norman transferred the former concept into a kind of intuitive concept which has applied to design field and offered researchers and designers a new thinking way in product planning. Even though the concept of affordance approximates to intuitive design, the essences of two concepts are quite different. Thus, the target of this study is to uncover possibility and affordance between products and users, list and integrate principles of affordance into a set of evaluation not only can examine design through the evaluation but also lead design toward correct direction based on human requirement. The framework of research contains two parts, the first part is to integrate the elements of affordance and universal design and construct a new evaluation; in second part, the user interface would be revised and second evaluating analysis would be conducted to ensure and verify credibility and accuracy of the experiment. The experimental examples are based on present common systems, including four examples: Android, Windows, iOS and the interface developed in this study. The four interface would be compared with each other interactively. The statistics would derived from fuzzy analysis which could enhance the accuracy of experiment and further analyze the design issues. Therefore, researchers and design workers could seize the key point of improvement for design tasks, and then generate the best interface design is significance of this study.
|
author2 |
Shih-Wen Hsiao |
author_facet |
Shih-Wen Hsiao Yao-WenKuo 郭堯文 |
author |
Yao-WenKuo 郭堯文 |
spellingShingle |
Yao-WenKuo 郭堯文 A study for affordance and universal design in the interface of smart phone |
author_sort |
Yao-WenKuo |
title |
A study for affordance and universal design in the interface of smart phone |
title_short |
A study for affordance and universal design in the interface of smart phone |
title_full |
A study for affordance and universal design in the interface of smart phone |
title_fullStr |
A study for affordance and universal design in the interface of smart phone |
title_full_unstemmed |
A study for affordance and universal design in the interface of smart phone |
title_sort |
study for affordance and universal design in the interface of smart phone |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/51035387350592074927 |
work_keys_str_mv |
AT yaowenkuo astudyforaffordanceanduniversaldesignintheinterfaceofsmartphone AT guōyáowén astudyforaffordanceanduniversaldesignintheinterfaceofsmartphone AT yaowenkuo zhěnghéshìnéngxìngyǔtōngyòngshèjìyúzhìhuìxíngshǒujījièmiànzhīyánjiū AT guōyáowén zhěnghéshìnéngxìngyǔtōngyòngshèjìyúzhìhuìxíngshǒujījièmiànzhīyánjiū AT yaowenkuo studyforaffordanceanduniversaldesignintheinterfaceofsmartphone AT guōyáowén studyforaffordanceanduniversaldesignintheinterfaceofsmartphone |
_version_ |
1718207965837656064 |