Visuospatial Attention Abilities in the Action and Real-Time Strategy Video Game Players as Compared with Nonplayers

碩士 === 國立成功大學 === 心理學系認知科學碩士班 === 101 === Recent research suggests that playing action video games improves performance on a number of tasks that measure visual and attentional abilities. Even when non-video game players having participants play action video games for about 10 hours can improve perf...

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Bibliographic Details
Main Authors: Ming-HsienTsai, 蔡明憲
Other Authors: Jenn-Yeu Chen
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/80412717830536460488
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Summary:碩士 === 國立成功大學 === 心理學系認知科學碩士班 === 101 === Recent research suggests that playing action video games improves performance on a number of tasks that measure visual and attentional abilities. Even when non-video game players having participants play action video games for about 10 hours can improve performance on these tasks. But these researches are all focus on action video games, lack of information on other types of video games like real time strategy games. In some research which study about the difference of action video game players and real-time strategy video game players can’t get the same results, video game players and non-video game players are not different from the performance of visual attentional task. It might be due to the subject’s age and define different.This study intends to repeat the past research, and control the age of the participants with the video game players defined. To follow Green & Bavelier in 2003, Include enumeration task, multiple object tracking task and attentional blink task. And defined video game players as people who played for five or more hours action or real-time strategy games per week for the past half year. And add Attentional Network Test proposed by Fan et al in 2002 to exam when in the case of the same age and same video game players defined, whether real-time strategy game and action video game players can be found in tests of visual attentional task performance is superior to non-players.The results of this study showed that different types of gamers in various tests with non-gamers are no differences, can’t repeat Green & Bavelier findings. It seems played video games five of more hours per week can’t become the main factors of changes in visual attentional performance. Among those participants with similar age, there is no significant relationship between hours of video game playing and performance on visual attention. Perhaps future research can further examination video game players definitions, like the relationship between gaming performance and visual attentional task performance.