3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 101 === In this study we developed a 3-D object reconstruction and immersive interaction system using Microsoft Kinect sensor. This system can construct a three-dimensional model of the object, and provide users with vivid visualization experience. The advantages...

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Main Authors: Chan, Iok-Long, 陳旭龍
Other Authors: Chen, Yong-Sheng
Format: Others
Language:en_US
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/09913402355972518564
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spelling ndltd-TW-101NCTU53940832015-10-13T22:45:37Z http://ndltd.ncl.edu.tw/handle/09913402355972518564 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor 利用深度感測器之三維物體模型重建與擬真互動 Chan, Iok-Long 陳旭龍 碩士 國立交通大學 資訊科學與工程研究所 101 In this study we developed a 3-D object reconstruction and immersive interaction system using Microsoft Kinect sensor. This system can construct a three-dimensional model of the object, and provide users with vivid visualization experience. The advantages of Microsoft Kinect sensor are their low prices and high accuracy. The system contains three parts. The first part is foreground segmentation and point clouds registration. The second part is model reconstruction of three-dimensional objects. The third one is immersive human-computer interaction system. Background subtraction algorithm is used to segment the foreground object from background scene. We proposed a the modified iterative closest point algorithm to estimate the transformation between adjacent point clouds. Color similarity of corresponding points is considered in this algorithm. Data integration and color correction are applied for maintaining point cloud density and removing of the color difference between corresponding point clouds. Then we apply Poisson surface reconstruction algorithm to reconstruct 3-D surface model. Furthermore, we estimate the off-axis perspective projection matrix from the user position captured by Kinect sensor. A simple gesture is used to rotate object model. In this work, we have developed a 3-D object reconstruction and immersive interaction system which can reconstruct a three-dimensional object model with immersive interaction experience. According to our experimental results, the modified iterative closest point algorithm is more reliable and accurate than the original iterative closest point algorithm. Chen, Yong-Sheng 陳永昇 2012 學位論文 ; thesis 61 en_US
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description 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 101 === In this study we developed a 3-D object reconstruction and immersive interaction system using Microsoft Kinect sensor. This system can construct a three-dimensional model of the object, and provide users with vivid visualization experience. The advantages of Microsoft Kinect sensor are their low prices and high accuracy. The system contains three parts. The first part is foreground segmentation and point clouds registration. The second part is model reconstruction of three-dimensional objects. The third one is immersive human-computer interaction system. Background subtraction algorithm is used to segment the foreground object from background scene. We proposed a the modified iterative closest point algorithm to estimate the transformation between adjacent point clouds. Color similarity of corresponding points is considered in this algorithm. Data integration and color correction are applied for maintaining point cloud density and removing of the color difference between corresponding point clouds. Then we apply Poisson surface reconstruction algorithm to reconstruct 3-D surface model. Furthermore, we estimate the off-axis perspective projection matrix from the user position captured by Kinect sensor. A simple gesture is used to rotate object model. In this work, we have developed a 3-D object reconstruction and immersive interaction system which can reconstruct a three-dimensional object model with immersive interaction experience. According to our experimental results, the modified iterative closest point algorithm is more reliable and accurate than the original iterative closest point algorithm.
author2 Chen, Yong-Sheng
author_facet Chen, Yong-Sheng
Chan, Iok-Long
陳旭龍
author Chan, Iok-Long
陳旭龍
spellingShingle Chan, Iok-Long
陳旭龍
3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
author_sort Chan, Iok-Long
title 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
title_short 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
title_full 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
title_fullStr 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
title_full_unstemmed 3-D Object Model Reconstruction and Immersive Interaction using Kinect Sensor
title_sort 3-d object model reconstruction and immersive interaction using kinect sensor
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/09913402355972518564
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