AN INTERACTIVE 3D FACEBOOK VISUALIZATION TOOL USING KINECT

碩士 === 國立中央大學 === 資訊工程學系 === 101 === Social network websites now day is very popular. Almost all people in the world use those websites to keep contact with their social relation, for example Facebook, Twitter, Myspace, etc. The typical textual user interface that usually website use, sometimes it w...

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Bibliographic Details
Main Authors: Noorkholis Luthfil Hakim, 諾哈金
Other Authors: Timothy K.Shih
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/54036766946693784891
Description
Summary:碩士 === 國立中央大學 === 資訊工程學系 === 101 === Social network websites now day is very popular. Almost all people in the world use those websites to keep contact with their social relation, for example Facebook, Twitter, Myspace, etc. The typical textual user interface that usually website use, sometimes it was really hard to get the perception and handling of the hidden structures from the underlying data of those social network websites. This makes limitation for the user to fully explore their social network. In this work we proposed a tool to visualize the social network from one of the famous social network website, Facebook on form 3D graph-based interface. Given that, we proposed new exploration and interaction method with more natural and immersive ways by using motion capture technology, Microsoft Kinect. The experiment was divides into four parts. First, the system performance of 3D web engine, second, the gestures accuracy, third, the system and gestures usability and the last was the system and gestures satisfaction. It tested by volunteer from National Central University students, Taiwan. The result of system performance was doing very well and stable. Result from questioner about the usability and satisfaction of the system and gesture shown that over all users was satisfied with the system even tough still need more improvement on the system. The gesture design was accepted by user, but some of the gesture need to improve to overcome the fatigue problem. In the future innovation, this system will be used in the part of Smart Room or Smart TV technology.