Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre

碩士 === 國立臺南大學 === 數位學習科技學系碩士班 === 101 === Edutainment has drawn attention to related research in the area of e-learning recently. Previous research has demonstrated the relationship between digital games and cognitive styles. It had been benefitial for cognitive styles to select suitable genres of d...

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Main Authors: Han-bin Su, 蘇漢斌
Other Authors: none
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/04262133741977860896
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spelling ndltd-TW-101NTNT53950462016-11-20T04:17:53Z http://ndltd.ncl.edu.tw/handle/04262133741977860896 Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre 不同認知風格學習者對數位遊戲介面與類型之探討 Han-bin Su 蘇漢斌 碩士 國立臺南大學 數位學習科技學系碩士班 101 Edutainment has drawn attention to related research in the area of e-learning recently. Previous research has demonstrated the relationship between digital games and cognitive styles. It had been benefitial for cognitive styles to select suitable genres of digital games in learning. In addition, researcher also found that different cognitive style learners showed significant differences in navigation and linear/non-linear learning of computer system interfaces. However, some studies are seldom discussed how different cognitive style learners select favorite game interfaces and genres respectively. Therefore, this study is to investigate how different cognitive style learners select elements of favorite game interfaces and game genres in respective. This study recruited 153 college students with gameplay experience as participants. They were separated into two groups by the hidden figure test. Thirty-six of them were field-dependent, while the other Thirty-six participants were field-independent. Furthermore, they were investigated by two homemade questionnaires with high validity and reliability. The results demonstrated that the field-dependent learners and the field-independent learners showed some significant differences toward “placement of interface elements,” “geometric figures,” and “tips” in interface navigation. Linear/non-linear learning also showed the same result. However, field-dependence and field-independence didn’t significantly correlate to game genres on preference differences. Additionally, this study found that the traits of “buttons” would affect the field-dependent learners and the field-independent learners to hold significant preferences on game interfaces. According to the results of this study, it was benefitial for different cognitive style learners to give suitable elements of game interfaces respectively. It should also improve their learning achievement on game-based learning. none 莊宗嚴 2013 學位論文 ; thesis 77 zh-TW
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language zh-TW
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description 碩士 === 國立臺南大學 === 數位學習科技學系碩士班 === 101 === Edutainment has drawn attention to related research in the area of e-learning recently. Previous research has demonstrated the relationship between digital games and cognitive styles. It had been benefitial for cognitive styles to select suitable genres of digital games in learning. In addition, researcher also found that different cognitive style learners showed significant differences in navigation and linear/non-linear learning of computer system interfaces. However, some studies are seldom discussed how different cognitive style learners select favorite game interfaces and genres respectively. Therefore, this study is to investigate how different cognitive style learners select elements of favorite game interfaces and game genres in respective. This study recruited 153 college students with gameplay experience as participants. They were separated into two groups by the hidden figure test. Thirty-six of them were field-dependent, while the other Thirty-six participants were field-independent. Furthermore, they were investigated by two homemade questionnaires with high validity and reliability. The results demonstrated that the field-dependent learners and the field-independent learners showed some significant differences toward “placement of interface elements,” “geometric figures,” and “tips” in interface navigation. Linear/non-linear learning also showed the same result. However, field-dependence and field-independence didn’t significantly correlate to game genres on preference differences. Additionally, this study found that the traits of “buttons” would affect the field-dependent learners and the field-independent learners to hold significant preferences on game interfaces. According to the results of this study, it was benefitial for different cognitive style learners to give suitable elements of game interfaces respectively. It should also improve their learning achievement on game-based learning.
author2 none
author_facet none
Han-bin Su
蘇漢斌
author Han-bin Su
蘇漢斌
spellingShingle Han-bin Su
蘇漢斌
Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
author_sort Han-bin Su
title Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
title_short Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
title_full Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
title_fullStr Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
title_full_unstemmed Exploring Different Cognitive Style Learners on the Digital Game Interface and Genre
title_sort exploring different cognitive style learners on the digital game interface and genre
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/04262133741977860896
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