Effectiveness of Digital English Sentence Learning Game
碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 101 === The purpose of this study was to investigate the effectiveness of the use of digital English sentence learning game (Big City), an English sentence game allowing students to practice English sentence patterns, and to understand student attitude toward game-lik...
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ndltd-TW-101NTNU53950152016-03-18T04:42:06Z http://ndltd.ncl.edu.tw/handle/49225835422709741009 Effectiveness of Digital English Sentence Learning Game 英語句型數位學習遊戲之成效 LIAO, Yin-Dai 廖吟黛 碩士 國立臺灣師範大學 資訊教育研究所 101 The purpose of this study was to investigate the effectiveness of the use of digital English sentence learning game (Big City), an English sentence game allowing students to practice English sentence patterns, and to understand student attitude toward game-like English learning. Two classes of sixth grade students from an elementary school in Taipei participated in the study. The experiment group practiced sentence patterns by using Big City; the control group practiced sentence patterns by practice-based material. Both groups practiced sentence patterns in English classes. Each of the experiment group and the control group has 29 students. Two groups were taught by the same teacher. The result shows that the learning performance between the experiment group and the control group was no significant difference. Both groups gain a significant difference of means between pretest and posttest. Practicing sentence by using game-like Big City may not have better effect than the general practice approach. The result of attitude questionnaire indicates that most students have positive attitude toward English learning after playing Big City, and satisfied with Big City. CHIOU, Guey-Fa 邱貴發 2013 學位論文 ; thesis 79 zh-TW |
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碩士 === 國立臺灣師範大學 === 資訊教育研究所 === 101 === The purpose of this study was to investigate the effectiveness of the use of digital English sentence learning game (Big City), an English sentence game allowing students to practice English sentence patterns, and to understand student attitude toward game-like English learning. Two classes of sixth grade students from an elementary school in Taipei participated in the study. The experiment group practiced sentence patterns by using Big City; the control group practiced sentence patterns by practice-based material. Both groups practiced sentence patterns in English classes. Each of the experiment group and the control group has 29 students. Two groups were taught by the same teacher. The result shows that the learning performance between the experiment group and the control group was no significant difference. Both groups gain a significant difference of means between pretest and posttest. Practicing sentence by using game-like Big City may not have better effect than the general practice approach. The result of attitude questionnaire indicates that most students have positive attitude toward English learning after playing Big City, and satisfied with Big City.
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author2 |
CHIOU, Guey-Fa |
author_facet |
CHIOU, Guey-Fa LIAO, Yin-Dai 廖吟黛 |
author |
LIAO, Yin-Dai 廖吟黛 |
spellingShingle |
LIAO, Yin-Dai 廖吟黛 Effectiveness of Digital English Sentence Learning Game |
author_sort |
LIAO, Yin-Dai |
title |
Effectiveness of Digital English Sentence Learning Game |
title_short |
Effectiveness of Digital English Sentence Learning Game |
title_full |
Effectiveness of Digital English Sentence Learning Game |
title_fullStr |
Effectiveness of Digital English Sentence Learning Game |
title_full_unstemmed |
Effectiveness of Digital English Sentence Learning Game |
title_sort |
effectiveness of digital english sentence learning game |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/49225835422709741009 |
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