Designing Urban lived Experience: Study of Spatial Interaction in Taipei MRT Carriage.

碩士 === 國立臺灣師範大學 === 設計學系 === 101 === Most recent researches on urban computing focuses its efforts on solving problems, however, as more interactions move beyond the desktop into every aspect of our daily lives, an alternative emphasis is how technology could be woven into daily practice to ref...

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Bibliographic Details
Main Authors: CHEN,TZU-HUA, 陳咨華
Other Authors: Cheng-lein Teng
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/10444454699535055948
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Summary:碩士 === 國立臺灣師範大學 === 設計學系 === 101 === Most recent researches on urban computing focuses its efforts on solving problems, however, as more interactions move beyond the desktop into every aspect of our daily lives, an alternative emphasis is how technology could be woven into daily practice to reflect our lived world. The goal of this paper concerns how we experience the world around us, drawing on existing discursive design approaches to address experiential quality, reflection values rather than instrumental purpose. I describe my research on how to design for urban lived experience to invigorate more thought about urban life, and chose to focus on one iconic urban place of mobility, Taipei MRT carriage, which include complex urban context and social interaction phenomena, not only shaped our own formulation of daily experience also of identity, community, and self. In this paper, the approach which I call MRT probes is a new tool for exploratory way of spatial behavior study, exploit methods of deep observation coupled with passengers’ traveling diaries and photos by mobile phone to elicit inspirational responses —not comprehensive information about themselves lives, but fragmentary clues about how they thought about others. The results of that show several social interaction phenomena in Taipei MRT carriage coincided with Goffman’s Dramaturgy Theory—every human action in public has a performative aspect. Building on the assumption that performativity is a resource for designing urban interactive artifacts that might have been helpful in bettering to understand social relationship and addressing under-constrained problems, I conducted a one-day workshop that involving few case studies of urban intervention and performativity, through a series of approaches above to generate an annotated portfolio. I present MISTPOEMS as a specific example to reframe the question about how to create meaningful experience in our daily routine. It gained a strong foothold on the phenomenology of perception and embodied interaction. I conclude with describing several design notions important for designing for MRT carriage: (1) Rather than create new devices, using an everyday-object-input as a form of a non-traditional user interface can easily connection interactive behavior with meaningful situation intuitively. (2) In mobility contexts, designing an engagement artifact, like gameplay, might over consume people’s attention. On the contrary, play is not just mindless entertainment, but an essential way of involving with surrounding and learning about real world. (3) Researchers should take performativity from an phenomenological perspective, while people share with the same space that dominating their perception, the invisible interactions include rich interleaving physical activities and awareness with abstract thoughts, rituals and social interactions were more important than those visible. I suggest the design approach in this paper in terms of conceptual themes might be generalizable to other interaction designs, especially the work in underground, elevator, sidewalk, pedestrian crossing, etc.