The Effect of the Intergrating of Augmented Reality and Board Games to the Learning of Place Names in Taiwan
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 101 === The goal of this study is to design a board game that takes place names in Taiwan as topic and combines the Augmented Reality application. The purpose is in making use of the high-interactive of the board game and the special of interactive mode...
Main Authors: | Chia-Hsing Chou, 周家興 |
---|---|
Other Authors: | Jen-Chih Lin |
Format: | Others |
Language: | zh-TW |
Published: |
2013
|
Online Access: | http://ndltd.ncl.edu.tw/handle/96983283366383513795 |
Similar Items
-
Exploring the Learning Outcomes of Intergrating Board Games into Chinese Curriculum
by: HSIEH, YI-TITING, et al.
Published: (2017) -
Design of a board game with augmented reality
by: Rizov Tashko, et al.
Published: (2019-01-01) -
Inquiry of Effect of Board Games with Wearable Augmented Reality Devices on Student's Geometry Learning
by: CHEN, HONG-FEI, et al.
Published: (2017) -
The Efficacy of REV-OPOLY Augmented Reality Board Game in Higher Education
by: Nordin, N., et al.
Published: (2022) -
Supporting Immersion of Board Games utilising Phone-based Augmented Reality
by: Gustafsson, Axel
Published: (2019)