A Study on Mobile Application for Museum Guidance Systems
碩士 === 臺北市立教育大學 === 數位學習碩士學位學程 === 101 === In keeping with the times, the advance of technology has changed people's lives. Museums are also attempting to use new technology, such as interactive digital displays, augmented reality, and mobile guidance systems, to improve the museum visitor expe...
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ndltd-TW-101TMTC53950012017-04-16T04:34:23Z http://ndltd.ncl.edu.tw/handle/48038568228492299638 A Study on Mobile Application for Museum Guidance Systems 博物館行動導覽應用程式之研究 Lee Yung-Chun 李永淳 碩士 臺北市立教育大學 數位學習碩士學位學程 101 In keeping with the times, the advance of technology has changed people's lives. Museums are also attempting to use new technology, such as interactive digital displays, augmented reality, and mobile guidance systems, to improve the museum visitor experience. The smart phone and application (apps) market has recently grown quickly. Consequently, more museums are developing their own mobile apps for museum guidance systems and are hoping to provide a good experience for users both in and outside museums. In this study, we use the following methods: literature review, content analysis, case studies, and questionnaire interviews. We analyze museum mobile guidance apps by describing the current condition of museum mobile guidance apps, and discussing the effects of using these apps on the museum experience. This study learned that museum guidance apps offer visitors collections, audio tours, and general visiting information. Visitors can also browse an extended content of artists and art terms, deepen and extend their museum experience, and are provided with a chance to obtain museum education. Finally, we provide suggestions for museum mobile-guide developers for creating better museum mobile guidance apps in the future. 蕭惠君 2013 學位論文 ; thesis 109 zh-TW |
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碩士 === 臺北市立教育大學 === 數位學習碩士學位學程 === 101 === In keeping with the times, the advance of technology has changed people's lives. Museums are also attempting to use new technology, such as interactive digital displays, augmented reality, and mobile guidance systems, to improve the museum visitor experience. The smart phone and application (apps) market has recently grown quickly. Consequently, more museums are developing their own mobile apps for museum guidance systems and are hoping to provide a good experience for users both in and outside museums.
In this study, we use the following methods: literature review, content analysis, case studies, and questionnaire interviews. We analyze museum mobile guidance apps by describing the current condition of museum mobile guidance apps, and discussing the effects of using these apps on the museum experience. This study learned that museum guidance apps offer visitors collections, audio tours, and general visiting information. Visitors can also browse an extended content of artists and art terms, deepen and extend their museum experience, and are provided with a chance to obtain museum education. Finally, we provide suggestions for museum mobile-guide developers for creating better museum mobile guidance apps in the future.
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author2 |
蕭惠君 |
author_facet |
蕭惠君 Lee Yung-Chun 李永淳 |
author |
Lee Yung-Chun 李永淳 |
spellingShingle |
Lee Yung-Chun 李永淳 A Study on Mobile Application for Museum Guidance Systems |
author_sort |
Lee Yung-Chun |
title |
A Study on Mobile Application for Museum Guidance Systems |
title_short |
A Study on Mobile Application for Museum Guidance Systems |
title_full |
A Study on Mobile Application for Museum Guidance Systems |
title_fullStr |
A Study on Mobile Application for Museum Guidance Systems |
title_full_unstemmed |
A Study on Mobile Application for Museum Guidance Systems |
title_sort |
study on mobile application for museum guidance systems |
publishDate |
2013 |
url |
http://ndltd.ncl.edu.tw/handle/48038568228492299638 |
work_keys_str_mv |
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