A Study of Motivation and Satisfaction on Computer Online Game

碩士 === 中華大學 === 景觀建築學系碩士班 === 102 === In the past of Taiwan, Electronic games was considered a kids stuff. But after we explores the “Electronic games”, “Computer games”, “Online game”, “Computer Online Game” and “e-Sport” in Taiwan, We can find that Electronic games is not only kids stuff, but also...

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Bibliographic Details
Main Authors: Chen, Bo-Hung, 陳柏宏
Other Authors: Chu, Ta-Jen
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/46249044787540707712
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Summary:碩士 === 中華大學 === 景觀建築學系碩士班 === 102 === In the past of Taiwan, Electronic games was considered a kids stuff. But after we explores the “Electronic games”, “Computer games”, “Online game”, “Computer Online Game” and “e-Sport” in Taiwan, We can find that Electronic games is not only kids stuff, but also one of the main means of recreation. According to the III-FIND(Institute for Information Industry Foreseeing Innovative New Digiservices), The Internet user comes to 1.654 million people. In all of that, 35.91% is online game player, that means online game has become one of the main means of recreation. This study aimed to explore the motivation and satisfaction of the people to participate in online games. We collect information by Google Drive electronic questionnaires and paper questionnaires for random sampling distribution. This study was conducted to collect data from 1,021 valid questionnaires from computer online game players and will be analyses and processed by SPSS statistic software windows 12.0 version. Analytical methods are descriptive statistics, t-test, and one-way ANOVA. The results of this study shows that motivation and satisfaction didn’t have significant differences.Ages.but Educational Attainment, Gaming Place, Connection to Internet Way, Connection to Internet Price, between motivation and satisfaction have significant differences.