Effects of 3D film type, watching time and ambient illumination on users' visual fatigue

碩士 === 華梵大學 === 工業工程與經營資訊學系碩士班 === 102 === With the evolution of the technology, mobile devices have gradually become an indispensable part of life. The 3D film is the most popular multimedia now. This study to explores the effects of 3D film types, watching time and ambient illumination on users’ v...

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Bibliographic Details
Main Authors: Chiun Jang, 張群
Other Authors: Po-Hung Lin
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/68100729167724308503
Description
Summary:碩士 === 華梵大學 === 工業工程與經營資訊學系碩士班 === 102 === With the evolution of the technology, mobile devices have gradually become an indispensable part of life. The 3D film is the most popular multimedia now. This study to explores the effects of 3D film types, watching time and ambient illumination on users’ visual fatigue through experimental design. A three way mixed factorial design was used to investigate the effect of ambient illumination (darkroom, 200, 1500, 3000 lux), the film type (sport and travel) and the watching time (5, 10, 15 minutes) on the change of critical fusion frequency (CFF), Simulator Sickness Questionnaire (SSQ), Igroup presence questionnaire (IPQ) and subjective visual fatigue questionnaire . The ANOVA results indicated that watching time was significant on change of CFF, SSQ, IPQ, and the subjective visual fatigue questionnaire, where watching 15 mins has more visual fatigue than 5 mins and 10 mins for subjects. In addition, the interactions between watching time and film type were found on change of CFF, SSQ, and subjective visual fatigue questionnaire. However, no significant difference was found for ambient illumination in all dependent variables.