Grey Level Distribution Analysis for Block-Based Texture Synthesis

碩士 === 義守大學 === 資訊工程學系 === 102 === Texture synthesis plays an important role in computer graphics. In most practical applications, texture synthesis can be used for 3D object texture mapping, image recovery, virtual reality, etc. The texture synthesis algorithms can be divided into two categories: p...

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Main Authors: Chun-Yi Wu, 吳俊億
Other Authors: Chung-Ming Kuo
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/04826488406908643488
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spelling ndltd-TW-102ISU053920142015-10-14T00:23:51Z http://ndltd.ncl.edu.tw/handle/04826488406908643488 Grey Level Distribution Analysis for Block-Based Texture Synthesis 以灰階分析為基礎的區塊紋理合成 Chun-Yi Wu 吳俊億 碩士 義守大學 資訊工程學系 102 Texture synthesis plays an important role in computer graphics. In most practical applications, texture synthesis can be used for 3D object texture mapping, image recovery, virtual reality, etc. The texture synthesis algorithms can be divided into two categories: pixel-based and block-based method. In recent research patch-based method is getting attention increasingly because it can preserve the structures of the source image with low computational cost. In order to improve the texture quality and keep structure continuity effectively, we consider the entire size of the source texture as the size of synthesis patch. In this thesis, we propose a method based on grey level distribution analysis to identify what type the source texture is. According to the texture structures, texture images can be divided into two different types: structure texture and statistics structure texture. Then the appropriate block size can be determined based on the categorization. Experimental results indicate that the proposed identification process achieves more adaptive texture synthesis. Chung-Ming Kuo 郭忠民 2014 學位論文 ; thesis 71 zh-TW
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description 碩士 === 義守大學 === 資訊工程學系 === 102 === Texture synthesis plays an important role in computer graphics. In most practical applications, texture synthesis can be used for 3D object texture mapping, image recovery, virtual reality, etc. The texture synthesis algorithms can be divided into two categories: pixel-based and block-based method. In recent research patch-based method is getting attention increasingly because it can preserve the structures of the source image with low computational cost. In order to improve the texture quality and keep structure continuity effectively, we consider the entire size of the source texture as the size of synthesis patch. In this thesis, we propose a method based on grey level distribution analysis to identify what type the source texture is. According to the texture structures, texture images can be divided into two different types: structure texture and statistics structure texture. Then the appropriate block size can be determined based on the categorization. Experimental results indicate that the proposed identification process achieves more adaptive texture synthesis.
author2 Chung-Ming Kuo
author_facet Chung-Ming Kuo
Chun-Yi Wu
吳俊億
author Chun-Yi Wu
吳俊億
spellingShingle Chun-Yi Wu
吳俊億
Grey Level Distribution Analysis for Block-Based Texture Synthesis
author_sort Chun-Yi Wu
title Grey Level Distribution Analysis for Block-Based Texture Synthesis
title_short Grey Level Distribution Analysis for Block-Based Texture Synthesis
title_full Grey Level Distribution Analysis for Block-Based Texture Synthesis
title_fullStr Grey Level Distribution Analysis for Block-Based Texture Synthesis
title_full_unstemmed Grey Level Distribution Analysis for Block-Based Texture Synthesis
title_sort grey level distribution analysis for block-based texture synthesis
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/04826488406908643488
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