Exploring Experience of Simulate Life Behavior Healing Products of Elders with Different Identification of Leisure Coping Strategies

碩士 === 銘傳大學 === 商品設計學系碩士班 === 102 === Taiwan has entered the low birthrate and aging population society , children can not always accompany with the elder parents, indifference of modern society because seniors rarely make contact with friends, family and friends may be due to lack of support, becau...

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Bibliographic Details
Main Authors: Hao-Jan Chang, 張皓然
Other Authors: Kai-ning Kao
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/81724183098783665465
Description
Summary:碩士 === 銘傳大學 === 商品設計學系碩士班 === 102 === Taiwan has entered the low birthrate and aging population society , children can not always accompany with the elder parents, indifference of modern society because seniors rarely make contact with friends, family and friends may be due to lack of support, because psychological loneliness , loneliness resulting in cumulative bad mood , causing physiological disorders. The purpose of this study was to investigate the aging society, to explore the experience of the seniors for the proposed life behavioral Healing products use leisure coping strategies and strategic experience modules. This research will Schmitt strategy experience modules and leisure coping strategies scales Iwasaki and Mannell constructed , designed and intended life leisure coping strategies behavioral simulate life behavior healing products , intended to summarize the lives of seniors behavioral therapy healing experience feelings of products to provide product designers recommend healing and toy industries and reference. In this study, questionnaire survey conducted by convenience sampling , sample of seniors living in Taipei , 100 copies of questionnaires , 100 recovered , the recovery rate of 100%. The study found : (1) There is a significant gender difference in the experience of thinking because the female doll seniors generally surprised to YUMEL interesting contrast, male seniors are more conservative. (2) Elders of the simulate life behavior healing products experience with significant difference between the average of the five consumer experience . (3) The agree with the extent of the proposed leisure coping strategies for healing products no significant differences in product consumption experience. Conclusions and recommendations : (1) The designer should be aware of the needs of elders , the product is conveyed by way of non-verbal emotional , giving users a deeper experience feelings , allowing users to experience the product reach by converting emotional . (2) Treatments are designed for elders healing products can focus on community features , allowing products with the majority of users to interact with the function, by type of interaction to make elders more profound consumer experience. (3) Designed for the treatment of elders Healing sales pipeline of products for the general public should be somewhat different from the sales pipeline , such as organizing gatherings Healing spa related products , so that elders have before buying more about the opportunity to purchase after the appropriate platform and enthusiasts who do the exchange , increasing the level of consumer experience.