A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention

碩士 === 明新科技大學 === 資訊管理研究所 === 102 === To comply with the concept of new museology and culture tour and enhance user’s intention by visiting virtual reality website with expertise are essential for the goal to an virtual reality driven environment. This study addresses how virtual reality users and t...

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Main Authors: Qun-Yuan Huang, 黃羣淵
Other Authors: Ta-Chung Ying
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/02096888124608530844
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spelling ndltd-TW-102MHIT03990032016-03-16T04:14:25Z http://ndltd.ncl.edu.tw/handle/02096888124608530844 A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention 虛擬實境技術應用於故事行銷對行為意願之研究 Qun-Yuan Huang 黃羣淵 碩士 明新科技大學 資訊管理研究所 102 To comply with the concept of new museology and culture tour and enhance user’s intention by visiting virtual reality website with expertise are essential for the goal to an virtual reality driven environment. This study addresses how virtual reality users and tourists to be applied in the virtual reality museum and investigate tourists’ perception of preference and critical factors using a blending virtual reality museum. This study in order to deliver an in-depth analysis and a comparison of the available procedures with which to statistically assess differences between group-specific parameters in PLS path modeling in adapting virtual reality application in storytelling marketing to behavioral intention. Research methodologies combined with the quality and quantity method in SPSS and PLS to explore the key factors for user’s virtual experience in improving their behavioral intention. The sample design of research adapts area probability sampling method with science and technology education students in HsingChu. First, we implemented literature review to identify influence factors from virtual reality website of users and user’s behavioral intention. Second, we explored the priority of users’ preference perception and users’ behavioral intention in establishing a research framework including two research issues, eight hypothesis, three construct, and seven variables. Accordingly, through the SPSS computation and descriptive statistics analysis in 654 effective sample size, and correlation analysis. Third, this paper employs PLS to implement eight hypothesis on how to conduct multi-group path analyses in PLS path modeling. Finally, to examine with the behavioral intention by storytelling marketing in virtual reality museum and conduct the assessment and empirical analysis. Finally, to examine with the behavioral intention by storytelling marketing in virtual reality museum and conduct the assessment and empirical analysis. This contribution is particularly valuable for tourism marketing researchers, as it offers recommendations regarding empirical applications and paves the way for future research studies aimed at improving the users' intention on the basis of virtual reality web-site visiting. Ta-Chung Ying 應大中 2014 學位論文 ; thesis 134 zh-TW
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language zh-TW
format Others
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description 碩士 === 明新科技大學 === 資訊管理研究所 === 102 === To comply with the concept of new museology and culture tour and enhance user’s intention by visiting virtual reality website with expertise are essential for the goal to an virtual reality driven environment. This study addresses how virtual reality users and tourists to be applied in the virtual reality museum and investigate tourists’ perception of preference and critical factors using a blending virtual reality museum. This study in order to deliver an in-depth analysis and a comparison of the available procedures with which to statistically assess differences between group-specific parameters in PLS path modeling in adapting virtual reality application in storytelling marketing to behavioral intention. Research methodologies combined with the quality and quantity method in SPSS and PLS to explore the key factors for user’s virtual experience in improving their behavioral intention. The sample design of research adapts area probability sampling method with science and technology education students in HsingChu. First, we implemented literature review to identify influence factors from virtual reality website of users and user’s behavioral intention. Second, we explored the priority of users’ preference perception and users’ behavioral intention in establishing a research framework including two research issues, eight hypothesis, three construct, and seven variables. Accordingly, through the SPSS computation and descriptive statistics analysis in 654 effective sample size, and correlation analysis. Third, this paper employs PLS to implement eight hypothesis on how to conduct multi-group path analyses in PLS path modeling. Finally, to examine with the behavioral intention by storytelling marketing in virtual reality museum and conduct the assessment and empirical analysis. Finally, to examine with the behavioral intention by storytelling marketing in virtual reality museum and conduct the assessment and empirical analysis. This contribution is particularly valuable for tourism marketing researchers, as it offers recommendations regarding empirical applications and paves the way for future research studies aimed at improving the users' intention on the basis of virtual reality web-site visiting.
author2 Ta-Chung Ying
author_facet Ta-Chung Ying
Qun-Yuan Huang
黃羣淵
author Qun-Yuan Huang
黃羣淵
spellingShingle Qun-Yuan Huang
黃羣淵
A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
author_sort Qun-Yuan Huang
title A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
title_short A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
title_full A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
title_fullStr A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
title_full_unstemmed A Case Study of Adapting Virtual Reality Application in Storytelling Marketing to Behavioral Intention
title_sort case study of adapting virtual reality application in storytelling marketing to behavioral intention
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/02096888124608530844
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