Pour Art Painting System

碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a pour art painting system. Our focus is on the development of pour art painting system and handling of the fluid simulation and rendering real time. Our system can be divided into three parts: physical fluid simulation, fluid renderi...

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Main Authors: Lu, Shih-Ping, 盧詩萍
Other Authors: Wong, Sai-Keung
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/66264849753814146200
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spelling ndltd-TW-102NCTU56410112016-07-02T04:20:30Z http://ndltd.ncl.edu.tw/handle/66264849753814146200 Pour Art Painting System 傾倒式藝術繪畫系統 Lu, Shih-Ping 盧詩萍 碩士 國立交通大學 多媒體工程研究所 102 In this thesis, we propose a pour art painting system. Our focus is on the development of pour art painting system and handling of the fluid simulation and rendering real time. Our system can be divided into three parts: physical fluid simulation, fluid rendering and pour art system user interface. We use a method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids as the paints in our pour art system. For the fluid rendering, we refer to the technique discussed by NVIDIA in the paper, Screen Space Fluid Rendering for Game. We use CUDA to operate GPU-based parallel computing ability. We mainly provide two ways to paint. Firstly, users can be paint freely, and painting lines by movements of an user's cursor. Secondly, users can add some obstacles interact with the fluid. Providing a good user interface is one of the projects we work. We use some of the techniques so that users can paint both easily and intuitively. Wong, Sai-Keung 黃世強 2013 學位論文 ; thesis 39 en_US
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language en_US
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description 碩士 === 國立交通大學 === 多媒體工程研究所 === 102 === In this thesis, we propose a pour art painting system. Our focus is on the development of pour art painting system and handling of the fluid simulation and rendering real time. Our system can be divided into three parts: physical fluid simulation, fluid rendering and pour art system user interface. We use a method based on Smoothed Particle Hydrodynamics (SPH) to simulate fluids as the paints in our pour art system. For the fluid rendering, we refer to the technique discussed by NVIDIA in the paper, Screen Space Fluid Rendering for Game. We use CUDA to operate GPU-based parallel computing ability. We mainly provide two ways to paint. Firstly, users can be paint freely, and painting lines by movements of an user's cursor. Secondly, users can add some obstacles interact with the fluid. Providing a good user interface is one of the projects we work. We use some of the techniques so that users can paint both easily and intuitively.
author2 Wong, Sai-Keung
author_facet Wong, Sai-Keung
Lu, Shih-Ping
盧詩萍
author Lu, Shih-Ping
盧詩萍
spellingShingle Lu, Shih-Ping
盧詩萍
Pour Art Painting System
author_sort Lu, Shih-Ping
title Pour Art Painting System
title_short Pour Art Painting System
title_full Pour Art Painting System
title_fullStr Pour Art Painting System
title_full_unstemmed Pour Art Painting System
title_sort pour art painting system
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/66264849753814146200
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AT lushihping qīngdàoshìyìshùhuìhuàxìtǒng
AT lúshīpíng qīngdàoshìyìshùhuìhuàxìtǒng
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