Implementation of a Remote Desktop System for 3D Games

碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in...

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Bibliographic Details
Main Authors: Pei-Ming Chan, 詹沛明
Other Authors: Hao-Li Wang
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/47967823007500164895
Description
Summary:碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in 3D games, which always have high frequency of screen changes. Therefore, this study aims to design and implement a distinct remote desktop system for 3D games. Different from current remote desktop systems, our system does not reduce the network bandwidth for better performance. Instead, to achieve smooth display in 3D games, we use a simple and effective approach, which removes all unnecessary steps for reducing the network traffic. This research proposes a remote desktop system, namely Remote Desktop for Smooth Display, RDSD. Our experiment results show that RDSD not only display smoothly in 3D games, but also achieve high frame per second, low delay time, and low jitter. On the other hand, experiments also show that RDSD has little side effect on the CPU, memory and the network bandwidth.