Implementation of a Remote Desktop System for 3D Games
碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in...
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ndltd-TW-102NCYU53920122016-03-09T04:30:46Z http://ndltd.ncl.edu.tw/handle/47967823007500164895 Implementation of a Remote Desktop System for 3D Games 實作適合3D遊戲之遠端桌面系統 Pei-Ming Chan 詹沛明 碩士 國立嘉義大學 資訊工程學系研究所 102 With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in 3D games, which always have high frequency of screen changes. Therefore, this study aims to design and implement a distinct remote desktop system for 3D games. Different from current remote desktop systems, our system does not reduce the network bandwidth for better performance. Instead, to achieve smooth display in 3D games, we use a simple and effective approach, which removes all unnecessary steps for reducing the network traffic. This research proposes a remote desktop system, namely Remote Desktop for Smooth Display, RDSD. Our experiment results show that RDSD not only display smoothly in 3D games, but also achieve high frame per second, low delay time, and low jitter. On the other hand, experiments also show that RDSD has little side effect on the CPU, memory and the network bandwidth. Hao-Li Wang 王皓立 學位論文 ; thesis 55 zh-TW |
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碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in 3D games, which always have high frequency of screen changes. Therefore, this study aims to design and implement a distinct remote desktop system for 3D games. Different from current remote desktop systems, our system does not reduce the network bandwidth for better performance. Instead, to achieve smooth display in 3D games, we use a simple and effective approach, which removes all unnecessary steps for reducing the network traffic. This research proposes a remote desktop system, namely Remote Desktop for Smooth Display, RDSD. Our experiment results show that RDSD not only display smoothly in 3D games, but also achieve high frame per second, low delay time, and low jitter. On the other hand, experiments also show that RDSD has little side effect on the CPU, memory and the network bandwidth.
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author2 |
Hao-Li Wang |
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Hao-Li Wang Pei-Ming Chan 詹沛明 |
author |
Pei-Ming Chan 詹沛明 |
spellingShingle |
Pei-Ming Chan 詹沛明 Implementation of a Remote Desktop System for 3D Games |
author_sort |
Pei-Ming Chan |
title |
Implementation of a Remote Desktop System for 3D Games |
title_short |
Implementation of a Remote Desktop System for 3D Games |
title_full |
Implementation of a Remote Desktop System for 3D Games |
title_fullStr |
Implementation of a Remote Desktop System for 3D Games |
title_full_unstemmed |
Implementation of a Remote Desktop System for 3D Games |
title_sort |
implementation of a remote desktop system for 3d games |
url |
http://ndltd.ncl.edu.tw/handle/47967823007500164895 |
work_keys_str_mv |
AT peimingchan implementationofaremotedesktopsystemfor3dgames AT zhānpèimíng implementationofaremotedesktopsystemfor3dgames AT peimingchan shízuòshìhé3dyóuxìzhīyuǎnduānzhuōmiànxìtǒng AT zhānpèimíng shízuòshìhé3dyóuxìzhīyuǎnduānzhuōmiànxìtǒng |
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