Implementation of a Remote Desktop System for 3D Games

碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in...

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Main Authors: Pei-Ming Chan, 詹沛明
Other Authors: Hao-Li Wang
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/47967823007500164895
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spelling ndltd-TW-102NCYU53920122016-03-09T04:30:46Z http://ndltd.ncl.edu.tw/handle/47967823007500164895 Implementation of a Remote Desktop System for 3D Games 實作適合3D遊戲之遠端桌面系統 Pei-Ming Chan 詹沛明 碩士 國立嘉義大學 資訊工程學系研究所 102 With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in 3D games, which always have high frequency of screen changes. Therefore, this study aims to design and implement a distinct remote desktop system for 3D games. Different from current remote desktop systems, our system does not reduce the network bandwidth for better performance. Instead, to achieve smooth display in 3D games, we use a simple and effective approach, which removes all unnecessary steps for reducing the network traffic. This research proposes a remote desktop system, namely Remote Desktop for Smooth Display, RDSD. Our experiment results show that RDSD not only display smoothly in 3D games, but also achieve high frame per second, low delay time, and low jitter. On the other hand, experiments also show that RDSD has little side effect on the CPU, memory and the network bandwidth. Hao-Li Wang 王皓立 學位論文 ; thesis 55 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立嘉義大學 === 資訊工程學系研究所 === 102 === With more and more applications for cloud computing in recent years, remote desktop system receives attention because of its high convenience and compatibility. Some reports showed that most current remote desktop system can not work correctly and smoothly in 3D games, which always have high frequency of screen changes. Therefore, this study aims to design and implement a distinct remote desktop system for 3D games. Different from current remote desktop systems, our system does not reduce the network bandwidth for better performance. Instead, to achieve smooth display in 3D games, we use a simple and effective approach, which removes all unnecessary steps for reducing the network traffic. This research proposes a remote desktop system, namely Remote Desktop for Smooth Display, RDSD. Our experiment results show that RDSD not only display smoothly in 3D games, but also achieve high frame per second, low delay time, and low jitter. On the other hand, experiments also show that RDSD has little side effect on the CPU, memory and the network bandwidth.
author2 Hao-Li Wang
author_facet Hao-Li Wang
Pei-Ming Chan
詹沛明
author Pei-Ming Chan
詹沛明
spellingShingle Pei-Ming Chan
詹沛明
Implementation of a Remote Desktop System for 3D Games
author_sort Pei-Ming Chan
title Implementation of a Remote Desktop System for 3D Games
title_short Implementation of a Remote Desktop System for 3D Games
title_full Implementation of a Remote Desktop System for 3D Games
title_fullStr Implementation of a Remote Desktop System for 3D Games
title_full_unstemmed Implementation of a Remote Desktop System for 3D Games
title_sort implementation of a remote desktop system for 3d games
url http://ndltd.ncl.edu.tw/handle/47967823007500164895
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