A Study of the Interface Usability and Satisfaction of Smart Phones
碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 102 === In this study, "Candy Crush Saga" (CCS) is the research subject. User interface design and satisfaction are adopted as research dimensions. This study survey qualified respondents and collect 368 valid questionnaires. Finally, weight analysis i...
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ndltd-TW-102NTPT06200142016-10-23T04:11:58Z http://ndltd.ncl.edu.tw/handle/29557966543417496488 A Study of the Interface Usability and Satisfaction of Smart Phones 智慧型手機應用軟體介面設計與滿意度之研究 Shu-An Lin 林書安 碩士 國立臺北教育大學 教育傳播與科技研究所 102 In this study, "Candy Crush Saga" (CCS) is the research subject. User interface design and satisfaction are adopted as research dimensions. This study survey qualified respondents and collect 368 valid questionnaires. Finally, weight analysis is adopted to understand the usability of user interface and consumer satisfaction to CCS. Through a confirmatory factor analysis, data analysis, and model validation on samples using SPSS for Windows 19.0, this study has following rsearch results: 1.Users are satisfied more than 80% with the design of interface. 2.Users are with significant different in the cluster of "sex". 3.Users are more emphasised on user-centered perspective, and simple design of interface. 4.Users are with more attention to system architecture of smartphone game. Keywords: smart phones, user interface, user satisfaction. Chih-Chin Liang 梁直青 2014 學位論文 ; thesis 124 zh-TW |
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碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 102 === In this study, "Candy Crush Saga" (CCS) is the research subject. User interface design and satisfaction are adopted as research dimensions. This study survey qualified respondents and collect 368 valid questionnaires. Finally, weight analysis is adopted to understand the usability of user interface and consumer satisfaction to CCS. Through a confirmatory factor analysis, data analysis, and model validation on samples using SPSS for Windows 19.0, this study has following rsearch results:
1.Users are satisfied more than 80% with the design of interface.
2.Users are with significant different in the cluster of "sex".
3.Users are more emphasised on user-centered perspective, and simple design of interface.
4.Users are with more attention to system architecture of smartphone game.
Keywords: smart phones, user interface, user satisfaction.
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author2 |
Chih-Chin Liang |
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Chih-Chin Liang Shu-An Lin 林書安 |
author |
Shu-An Lin 林書安 |
spellingShingle |
Shu-An Lin 林書安 A Study of the Interface Usability and Satisfaction of Smart Phones |
author_sort |
Shu-An Lin |
title |
A Study of the Interface Usability and Satisfaction of Smart Phones |
title_short |
A Study of the Interface Usability and Satisfaction of Smart Phones |
title_full |
A Study of the Interface Usability and Satisfaction of Smart Phones |
title_fullStr |
A Study of the Interface Usability and Satisfaction of Smart Phones |
title_full_unstemmed |
A Study of the Interface Usability and Satisfaction of Smart Phones |
title_sort |
study of the interface usability and satisfaction of smart phones |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/29557966543417496488 |
work_keys_str_mv |
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