Using Unity3D game engine build multiplayer game system.

碩士 === 樹德科技大學 === 資訊工程系碩士班 === 102 === Digital games with the progress of information technology, advances in multimedia technology and the popularity of computer networks has become inseparable from our day. Games is young people loved now, with the advancement of information technology, Internet p...

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Bibliographic Details
Main Authors: Jin-Guo Ke, 柯國進
Other Authors: Yuh-Ming Cheng
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/21487168918563784929
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spelling ndltd-TW-102STU053920192016-05-22T04:40:27Z http://ndltd.ncl.edu.tw/handle/21487168918563784929 Using Unity3D game engine build multiplayer game system. 使用Unity3D遊戲引擎建置一多人遊戲系統 Jin-Guo Ke 柯國進 碩士 樹德科技大學 資訊工程系碩士班 102 Digital games with the progress of information technology, advances in multimedia technology and the popularity of computer networks has become inseparable from our day. Games is young people loved now, with the advancement of information technology, Internet popularization, hosts a variety of next-generation gaming platform, such as: Xbox360, Sony PS3, Nintendo Wii, Sony PSP…till. The next generation of hosts with the popularization of the Internet also will continually develop a multiplayer arcade game, so that these are no longer alone in a single game to complete certain levels, Everyone can hand mobile device or PC PC over the Internet or online gaming community service. Stand-alone games production only need to consider the needs of the client unilaterally to design, compared to stand-alone games, multiplayer games is relatively more difficult in the production, transmission delay caused by the need to consider the network traffic, the packet receive, each client can display real-time synchronization messages. Build digital games need to spend a lot of time, this study will use "Unity 3D" game engine integration "Photon" network engine to reduce the time to build digital games network game, the client will use the Unity 3D game engine to serve, with a variety of written languages and a variety of features to complete cross-platform ,server using Photon network engine to provide a complete transmission built environment,allows developers to focus on the development of the game, and while adding mechanisms to facilitate competition to enhance usability and entertainment. Yuh-Ming Cheng 程毓明 2014 學位論文 ; thesis 41 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 樹德科技大學 === 資訊工程系碩士班 === 102 === Digital games with the progress of information technology, advances in multimedia technology and the popularity of computer networks has become inseparable from our day. Games is young people loved now, with the advancement of information technology, Internet popularization, hosts a variety of next-generation gaming platform, such as: Xbox360, Sony PS3, Nintendo Wii, Sony PSP…till. The next generation of hosts with the popularization of the Internet also will continually develop a multiplayer arcade game, so that these are no longer alone in a single game to complete certain levels, Everyone can hand mobile device or PC PC over the Internet or online gaming community service. Stand-alone games production only need to consider the needs of the client unilaterally to design, compared to stand-alone games, multiplayer games is relatively more difficult in the production, transmission delay caused by the need to consider the network traffic, the packet receive, each client can display real-time synchronization messages. Build digital games need to spend a lot of time, this study will use "Unity 3D" game engine integration "Photon" network engine to reduce the time to build digital games network game, the client will use the Unity 3D game engine to serve, with a variety of written languages and a variety of features to complete cross-platform ,server using Photon network engine to provide a complete transmission built environment,allows developers to focus on the development of the game, and while adding mechanisms to facilitate competition to enhance usability and entertainment.
author2 Yuh-Ming Cheng
author_facet Yuh-Ming Cheng
Jin-Guo Ke
柯國進
author Jin-Guo Ke
柯國進
spellingShingle Jin-Guo Ke
柯國進
Using Unity3D game engine build multiplayer game system.
author_sort Jin-Guo Ke
title Using Unity3D game engine build multiplayer game system.
title_short Using Unity3D game engine build multiplayer game system.
title_full Using Unity3D game engine build multiplayer game system.
title_fullStr Using Unity3D game engine build multiplayer game system.
title_full_unstemmed Using Unity3D game engine build multiplayer game system.
title_sort using unity3d game engine build multiplayer game system.
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/21487168918563784929
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