Summary: | 碩士 === 國立雲林科技大學 === 設計學研究所碩士班 === 102 === In the oppressive era, people fall into negative emotion easily, thus the funny design products have become a fashion all over the world due to its diversity. On the other hand, tea is a part of life in Taiwan for a long time, but along with the transformation of consumptive market in construction, the form has already changed and impacted the traditional way for having hot tea; thus, the tea sets tend to be designed for emotions so as to attract people. Furthermore, funny design can stimulate consumer to get away their negative emotions which is why it can differ from others. As the reasons above, the study believed the tea sets design that developed from consumptive transformation is worth studying, as well as to discuss the attractive reasons from funny tea sets which include four major purposes as follow: 1. To investigate the attribution of funny tea sets. 2. To integrate the attractive factors of funny tea sets. 3. To establish the design mode of funny tea sets. 4. To summarize the using evaluations of funny experimental products design.
The study integrated the connection between tea sets, amusement and attractive factors via relevant literatures, and sieve out the collected samples by pretest questionnaire with KJ method to generalize the trend of funny applied design for tea sets. Moreover, Evaluation Grid Method (EGM) was adopted to interview the study subjects to explore consumers’ cognitions of attraction from funny tea sets for further applications. In addition, the above processes were integrated to establish the design mode for funny tea sets, and finally the attractive elements were acquired to build the new products so as to understand users’ cognitions via questionnaire survey. The study results were integrated as follows:
(1)The amusement of tea sets is emotional transformation of invisible culture.
(2)Products of funny tea set can be divided into eight different implications, such as innovative design, functional features, cultural emotions, naturalize design, communication and interaction, adorable and comfortable external,special topic and modernize design.
(3)Funny, childlike, surprising and imaginary are the importer Ladder Up abstract attractive factors that can be strengthen when designing to enhance the amusement.
(4)The experimental products of the study can attract users in different ages by its relaxing, surprising, innovative, friendly, imaginary, childlike, curing and interactive attributions.
(5)Experimental design products can provide new interesting thoughts via evaluation questionnaire which should connect with life and break traditional stereotype impression.
(6)Design pattern of funny tea sets had been constructed by literature review, KJ method, EGM and discussion of the design groups.
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