The Integration of Kinect and Existed Web-based Games for Rehabilitation
碩士 === 元智大學 === 資訊管理學系 === 102 === Traditional rehabilitation methods often require repetitive and lengthy rehabilitation exercise. Therefore patients often lose the patience to do rehabilitation treatment. With the advance of virtual reality technology, physical therapists begin to use virtual real...
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ndltd-TW-102YZU053960522016-03-11T04:13:31Z http://ndltd.ncl.edu.tw/handle/42957303328416998737 The Integration of Kinect and Existed Web-based Games for Rehabilitation 結合Kinect與社群網頁遊戲之復健運動平臺 Chien-Hui Chen 陳虔慧 碩士 元智大學 資訊管理學系 102 Traditional rehabilitation methods often require repetitive and lengthy rehabilitation exercise. Therefore patients often lose the patience to do rehabilitation treatment. With the advance of virtual reality technology, physical therapists begin to use virtual reality applications in rehabilitation. However, the virtual reality devices are complex, expensive and difficult to operate. Consequently, virtual reality systems usually are not suitable in the home environment. In recent years, Kinect has been used for rehabilitation. Because Kinect is cheaper and does not require the user to wear markers or sensors, it is adopted in this study. A Kinect-based rehabilitation platform is built to import web-based games for rehabilitation exercise. The system is suitable for rehabilitation using different body motions. Through the use of GlovePIE, a web-based game can be ported to the platform in only a few minutes. As a result, this system can have many games to enhance patient's interest and willingness of rehabilitation treatment. In addition, programmers can save time on game development. Jun-Lin Lin 林志麟 學位論文 ; thesis 33 zh-TW |
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碩士 === 元智大學 === 資訊管理學系 === 102 === Traditional rehabilitation methods often require repetitive and lengthy rehabilitation exercise. Therefore patients often lose the patience to do rehabilitation treatment. With the advance of virtual reality technology, physical therapists begin to use virtual reality applications in rehabilitation. However, the virtual reality devices are complex, expensive and difficult to operate. Consequently, virtual reality systems usually are not suitable in the home environment.
In recent years, Kinect has been used for rehabilitation. Because Kinect is cheaper and does not require the user to wear markers or sensors, it is adopted in this study. A Kinect-based rehabilitation platform is built to import web-based games for rehabilitation exercise. The system is suitable for rehabilitation using different body motions. Through the use of GlovePIE, a web-based game can be ported to the platform in only a few minutes. As a result, this system can have many games to enhance patient's interest and willingness of rehabilitation treatment. In addition, programmers can save time on game development.
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author2 |
Jun-Lin Lin |
author_facet |
Jun-Lin Lin Chien-Hui Chen 陳虔慧 |
author |
Chien-Hui Chen 陳虔慧 |
spellingShingle |
Chien-Hui Chen 陳虔慧 The Integration of Kinect and Existed Web-based Games for Rehabilitation |
author_sort |
Chien-Hui Chen |
title |
The Integration of Kinect and Existed Web-based Games for Rehabilitation |
title_short |
The Integration of Kinect and Existed Web-based Games for Rehabilitation |
title_full |
The Integration of Kinect and Existed Web-based Games for Rehabilitation |
title_fullStr |
The Integration of Kinect and Existed Web-based Games for Rehabilitation |
title_full_unstemmed |
The Integration of Kinect and Existed Web-based Games for Rehabilitation |
title_sort |
integration of kinect and existed web-based games for rehabilitation |
url |
http://ndltd.ncl.edu.tw/handle/42957303328416998737 |
work_keys_str_mv |
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