My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions

碩士 === 元智大學 === 資訊傳播學系 === 102 === With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning partic...

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Main Authors: Sheng-Chun Wang, 王聖淳
Other Authors: Zhi-Hong Chen
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/jh9b7q
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spelling ndltd-TW-102YZU056760132019-05-15T21:23:56Z http://ndltd.ncl.edu.tw/handle/jh9b7q My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions 我的寵物龍:以虛實整合的學習同伴促進學生中文字部首學習 Sheng-Chun Wang 王聖淳 碩士 元智大學 資訊傳播學系 102 With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning participation based on the characteristic of pet-nurturing games. More specifically, in this study, four interaction techniques (including Arduino induction, QR Code for card identification, and Magnetic sensors) are integrated as an interactive Pet-Dragon with nurturing, training, achievement, and challenging functions to enhance human-computer interaction. A system evaluation was conducted by a study, where 18 elementary students were involved. After the students used the three different systems (i.e., virtual static, virtual dynamic, and integrated virtual and tangible), they were asked to fill in a ranking scale (including focus, goals, immersion, motivation, emotion, interaction, and learning facets), and to attend an interview. The results found that (1) My-Dragon system was better than other systems in terms of focus, emotional, interactive, goals, motivation, and learning facets. (2) In addition, focus was affected by the nurturing, training, and challenging functions; goals was affected by the achievement and challenging functions; immerse was affected by the training and challenging functions; motivation was influenced by the nurturing, training, and challenging functions; emotion was affected by the nurturing function; interaction was affected by the nurturing, training, and challenging functions; learning was affected by the nurturing, training, achievement, and challenging functions. These findings will be helpful to the future development and research. Zhi-Hong Chen 陳志洪 學位論文 ; thesis 59 zh-TW
collection NDLTD
language zh-TW
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description 碩士 === 元智大學 === 資訊傳播學系 === 102 === With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning participation based on the characteristic of pet-nurturing games. More specifically, in this study, four interaction techniques (including Arduino induction, QR Code for card identification, and Magnetic sensors) are integrated as an interactive Pet-Dragon with nurturing, training, achievement, and challenging functions to enhance human-computer interaction. A system evaluation was conducted by a study, where 18 elementary students were involved. After the students used the three different systems (i.e., virtual static, virtual dynamic, and integrated virtual and tangible), they were asked to fill in a ranking scale (including focus, goals, immersion, motivation, emotion, interaction, and learning facets), and to attend an interview. The results found that (1) My-Dragon system was better than other systems in terms of focus, emotional, interactive, goals, motivation, and learning facets. (2) In addition, focus was affected by the nurturing, training, and challenging functions; goals was affected by the achievement and challenging functions; immerse was affected by the training and challenging functions; motivation was influenced by the nurturing, training, and challenging functions; emotion was affected by the nurturing function; interaction was affected by the nurturing, training, and challenging functions; learning was affected by the nurturing, training, achievement, and challenging functions. These findings will be helpful to the future development and research.
author2 Zhi-Hong Chen
author_facet Zhi-Hong Chen
Sheng-Chun Wang
王聖淳
author Sheng-Chun Wang
王聖淳
spellingShingle Sheng-Chun Wang
王聖淳
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
author_sort Sheng-Chun Wang
title My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
title_short My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
title_full My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
title_fullStr My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
title_full_unstemmed My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
title_sort my-dragon:fostering children’s chinese character learning by combining tangible and virtual learning companions
url http://ndltd.ncl.edu.tw/handle/jh9b7q
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