My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions
碩士 === 元智大學 === 資訊傳播學系 === 102 === With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning partic...
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ndltd-TW-102YZU056760132019-05-15T21:23:56Z http://ndltd.ncl.edu.tw/handle/jh9b7q My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions 我的寵物龍:以虛實整合的學習同伴促進學生中文字部首學習 Sheng-Chun Wang 王聖淳 碩士 元智大學 資訊傳播學系 102 With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning participation based on the characteristic of pet-nurturing games. More specifically, in this study, four interaction techniques (including Arduino induction, QR Code for card identification, and Magnetic sensors) are integrated as an interactive Pet-Dragon with nurturing, training, achievement, and challenging functions to enhance human-computer interaction. A system evaluation was conducted by a study, where 18 elementary students were involved. After the students used the three different systems (i.e., virtual static, virtual dynamic, and integrated virtual and tangible), they were asked to fill in a ranking scale (including focus, goals, immersion, motivation, emotion, interaction, and learning facets), and to attend an interview. The results found that (1) My-Dragon system was better than other systems in terms of focus, emotional, interactive, goals, motivation, and learning facets. (2) In addition, focus was affected by the nurturing, training, and challenging functions; goals was affected by the achievement and challenging functions; immerse was affected by the training and challenging functions; motivation was influenced by the nurturing, training, and challenging functions; emotion was affected by the nurturing function; interaction was affected by the nurturing, training, and challenging functions; learning was affected by the nurturing, training, achievement, and challenging functions. These findings will be helpful to the future development and research. Zhi-Hong Chen 陳志洪 學位論文 ; thesis 59 zh-TW |
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碩士 === 元智大學 === 資訊傳播學系 === 102 === With the advance of a variety of digital devices, digital games with different interactive devices have been widely used in educational settings. Different from other digital games, “My-Dragon” system designed in this study emphasizes the process of learning participation based on the characteristic of pet-nurturing games. More specifically, in this study, four interaction techniques (including Arduino induction, QR Code for card identification, and Magnetic sensors) are integrated as an interactive Pet-Dragon with nurturing, training, achievement, and challenging functions to enhance human-computer interaction.
A system evaluation was conducted by a study, where 18 elementary students were involved. After the students used the three different systems (i.e., virtual static, virtual dynamic, and integrated virtual and tangible), they were asked to fill in a ranking scale (including focus, goals, immersion, motivation, emotion, interaction, and learning facets), and to attend an interview. The results found that (1) My-Dragon system was better than other systems in terms of focus, emotional, interactive, goals, motivation, and learning facets. (2) In addition, focus was affected by the nurturing, training, and challenging functions; goals was affected by the achievement and challenging functions; immerse was affected by the training and challenging functions; motivation was influenced by the nurturing, training, and challenging functions; emotion was affected by the nurturing function; interaction was affected by the nurturing, training, and challenging functions; learning was affected by the nurturing, training, achievement, and challenging functions. These findings will be helpful to the future development and research.
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Zhi-Hong Chen |
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Zhi-Hong Chen Sheng-Chun Wang 王聖淳 |
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Sheng-Chun Wang 王聖淳 |
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Sheng-Chun Wang 王聖淳 My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
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Sheng-Chun Wang |
title |
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
title_short |
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
title_full |
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
title_fullStr |
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
title_full_unstemmed |
My-Dragon:Fostering Children’s Chinese Character Learning by Combining Tangible and Virtual Learning Companions |
title_sort |
my-dragon:fostering children’s chinese character learning by combining tangible and virtual learning companions |
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http://ndltd.ncl.edu.tw/handle/jh9b7q |
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