Design and Implementation of An Arm-worn Cellphone Game

碩士 === 大葉大學 === 資訊工程學系碩士班 === 103 === Although the way of playing games has changed a lot as the advances in mobile technology. Some classic desktop games are still popular. When those early computer games are moved to mobile platform, some of them are not suitable for finger operation, such as Brea...

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Bibliographic Details
Main Authors: Yan-Kai Huang, 黃彥凱
Other Authors: Ling-ling Huang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/66212804179741495975
Description
Summary:碩士 === 大葉大學 === 資訊工程學系碩士班 === 103 === Although the way of playing games has changed a lot as the advances in mobile technology. Some classic desktop games are still popular. When those early computer games are moved to mobile platform, some of them are not suitable for finger operation, such as Break Bricks and racing games. In the process of playing games, players may feel that the screen is blocked by fingers. Therefore, we propose a solution combining mobile phone and TV screen. We use the inside gravity sensors [1] of the phone to sense the moving direction. Moreover, after connecting the phone and TV screen by Miracast [2] or AirPlay [3] devices, mobile phone will become a motion controller. For those games which need instant reaction and hand-eye coordination, this solution will help players to get realistic experiences.