Designing Digital Games for Reflecting the Performance of Dynamic Balance
碩士 === 銘傳大學 === 數位媒體設計學系碩士班 === 103 === In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business...
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ndltd-TW-103MCU058040012016-09-11T04:09:04Z http://ndltd.ncl.edu.tw/handle/98920928615232308153 Designing Digital Games for Reflecting the Performance of Dynamic Balance 反應動態平衡能力之數位遊戲設計 Hsuan-Liang Lin 林暄喨 碩士 銘傳大學 數位媒體設計學系碩士班 103 In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business balance games. It is still unclear about how to design balance games and whether different game mechanisms affect balance abilities, and researches regarding the above-mentioned issues are inadequate as well. The study probed into measurement methods for dynamic balance abilities, and designed three balance games showing one''s balance abilities: “catch the fruit,” “shun obstacles,” and “hit bricks.” Four experiments were made by the circular development procedure of prototyping. Each experiment was reviewed for improvement upon the completion of each stage to make the system perfect step by step. The results of the experiments show that when a balance game is designed, if it can predict the moving track of a controlled object, and make sure the moving of one''s center of body weight is regular, and that the game is not too difficult, it will more effectively show the dynamic balance ability of the player. 作者未提供 周文修 2015 學位論文 ; thesis 60 zh-TW |
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碩士 === 銘傳大學 === 數位媒體設計學系碩士班 === 103 === In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business balance games. It is still unclear about how to design balance games and whether different game mechanisms affect balance abilities, and researches regarding the above-mentioned issues are inadequate as well.
The study probed into measurement methods for dynamic balance abilities, and designed three balance games showing one''s balance abilities: “catch the fruit,” “shun obstacles,” and “hit bricks.” Four experiments were made by the circular development procedure of prototyping. Each experiment was reviewed for improvement upon the completion of each stage to make the system perfect step by step. The results of the experiments show that when a balance game is designed, if it can predict the moving track of a controlled object, and make sure the moving of one''s center of body weight is regular, and that the game is not too difficult, it will more effectively show the dynamic balance ability of the player.
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作者未提供 |
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作者未提供 Hsuan-Liang Lin 林暄喨 |
author |
Hsuan-Liang Lin 林暄喨 |
spellingShingle |
Hsuan-Liang Lin 林暄喨 Designing Digital Games for Reflecting the Performance of Dynamic Balance |
author_sort |
Hsuan-Liang Lin |
title |
Designing Digital Games for Reflecting the Performance of Dynamic Balance |
title_short |
Designing Digital Games for Reflecting the Performance of Dynamic Balance |
title_full |
Designing Digital Games for Reflecting the Performance of Dynamic Balance |
title_fullStr |
Designing Digital Games for Reflecting the Performance of Dynamic Balance |
title_full_unstemmed |
Designing Digital Games for Reflecting the Performance of Dynamic Balance |
title_sort |
designing digital games for reflecting the performance of dynamic balance |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/98920928615232308153 |
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