Designing Digital Games for Reflecting the Performance of Dynamic Balance

碩士 === 銘傳大學 === 數位媒體設計學系碩士班 === 103 === In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business...

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Main Authors: Hsuan-Liang Lin, 林暄喨
Other Authors: 作者未提供
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/98920928615232308153
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spelling ndltd-TW-103MCU058040012016-09-11T04:09:04Z http://ndltd.ncl.edu.tw/handle/98920928615232308153 Designing Digital Games for Reflecting the Performance of Dynamic Balance 反應動態平衡能力之數位遊戲設計 Hsuan-Liang Lin 林暄喨 碩士 銘傳大學 數位媒體設計學系碩士班 103 In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business balance games. It is still unclear about how to design balance games and whether different game mechanisms affect balance abilities, and researches regarding the above-mentioned issues are inadequate as well. The study probed into measurement methods for dynamic balance abilities, and designed three balance games showing one''s balance abilities: “catch the fruit,” “shun obstacles,” and “hit bricks.” Four experiments were made by the circular development procedure of prototyping. Each experiment was reviewed for improvement upon the completion of each stage to make the system perfect step by step. The results of the experiments show that when a balance game is designed, if it can predict the moving track of a controlled object, and make sure the moving of one''s center of body weight is regular, and that the game is not too difficult, it will more effectively show the dynamic balance ability of the player. 作者未提供 周文修 2015 學位論文 ; thesis 60 zh-TW
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language zh-TW
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description 碩士 === 銘傳大學 === 數位媒體設計學系碩士班 === 103 === In recent years, games have begun to integrate researches related to body balance to develop a balance training system. However, most of current researches probe into the effects of games on balance training with the direct application of ready-made business balance games. It is still unclear about how to design balance games and whether different game mechanisms affect balance abilities, and researches regarding the above-mentioned issues are inadequate as well. The study probed into measurement methods for dynamic balance abilities, and designed three balance games showing one''s balance abilities: “catch the fruit,” “shun obstacles,” and “hit bricks.” Four experiments were made by the circular development procedure of prototyping. Each experiment was reviewed for improvement upon the completion of each stage to make the system perfect step by step. The results of the experiments show that when a balance game is designed, if it can predict the moving track of a controlled object, and make sure the moving of one''s center of body weight is regular, and that the game is not too difficult, it will more effectively show the dynamic balance ability of the player.
author2 作者未提供
author_facet 作者未提供
Hsuan-Liang Lin
林暄喨
author Hsuan-Liang Lin
林暄喨
spellingShingle Hsuan-Liang Lin
林暄喨
Designing Digital Games for Reflecting the Performance of Dynamic Balance
author_sort Hsuan-Liang Lin
title Designing Digital Games for Reflecting the Performance of Dynamic Balance
title_short Designing Digital Games for Reflecting the Performance of Dynamic Balance
title_full Designing Digital Games for Reflecting the Performance of Dynamic Balance
title_fullStr Designing Digital Games for Reflecting the Performance of Dynamic Balance
title_full_unstemmed Designing Digital Games for Reflecting the Performance of Dynamic Balance
title_sort designing digital games for reflecting the performance of dynamic balance
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/98920928615232308153
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