Load Balancing Policies for a Server Cluster Supporting Massively Multiplayer Online Games
碩士 === 國立暨南國際大學 === 資訊管理學系 === 104 === In order to serve a large quantity of players and use game servers’ resource effectively, massively multiplayer online games (MMOGs) nowadays widely adopt the architecture of cluster-based server system. By dividing game maps and assigning players on them to di...
Main Authors: | Hung-Hsun Chen, 陳弘勳 |
---|---|
Other Authors: | Mei-Ling Chiang |
Format: | Others |
Language: | zh-TW |
Published: |
2016
|
Online Access: | http://ndltd.ncl.edu.tw/handle/34563328825789191522 |
Similar Items
-
Task-Based Oriented Load Balancing Policies for Supporting Massively Multiplayer Online Games in a Server Cluster
by: HUANG, SHIH-CHU, et al.
Published: (2017) -
Locality-based Request Distribution Policies for Load Balancing in a Server Cluster Supporting Massively Multiplayer Online Games
by: Li, Cheng Han, et al.
Published: (2013) -
Load Balancing Schemes for Massive Multiplayer Game Server
by: Cheng-Chung Lee, et al.
Published: (2003) -
A Framework of NPC Server for Massive Multiplayer Online Games
by: Jia-Hong Chen, et al.
Published: (2005) -
A distributed server architecture for massively multiplayer online games /
by: Khan, Nadeem.
Published: (2006)