Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids

碩士 === 國立臺南大學 === 數位學習科技學系碩博士班 === 103 === The main purpose of this research is analyzing and discussing "using digital game as auxiliary to train sensory integration dysfunction (SID) kids", according to game data and observations. After discussing with occupational therapist, we created...

Full description

Bibliographic Details
Main Authors: Lan-Yu Kuo, 郭藍郁
Other Authors: Tsung-Yen Chuang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/13213146390009457572
id ndltd-TW-103NTNT0395018
record_format oai_dc
spelling ndltd-TW-103NTNT03950182016-02-29T04:30:37Z http://ndltd.ncl.edu.tw/handle/13213146390009457572 Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids 數位遊戲運用於感覺統合調節障礙兒童之輔助訓練:遊戲數據與行為觀察紀錄分析 Lan-Yu Kuo 郭藍郁 碩士 國立臺南大學 數位學習科技學系碩博士班 103 The main purpose of this research is analyzing and discussing "using digital game as auxiliary to train sensory integration dysfunction (SID) kids", according to game data and observations. After discussing with occupational therapist, we created new games by the actions in the Clinical Observations that could be achieved in the game and the actions in the conventional treatment. And we combined the new game with the one we made before as the tool in this research. The participants are six kids ages were between 5 to 8, and were diagnosed with SID. They were divided into experimental group and control group. The experimental group was trained by the new version of the game in six weeks. During the experiment, experimental group still accepted the traditional sensory integration therapy. Before and after the experiment, occupational therapist would use Clinical Observations to measure all of them. Researcher would conduct interviews with caregivers. During the experiment, researcher would observe and record the kids' emotions and the situation of the game. Researcher arranged the data above and the data obtained from the game to analyze and discuss. It was found that digital games could improve cases' motivation in early training. The game also helped or maintained the actions in Clinical Observation s which were excepted could be reached in the game. And caregivers held a positive attitude, for conditions of using the game as an assistant therapy training. We expect after improving the software and the system could make the somatosensory sensory integration digital game play a greater role to the assistant training to kids. Tsung-Yen Chuang 莊宗嚴 2015 學位論文 ; thesis 91 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺南大學 === 數位學習科技學系碩博士班 === 103 === The main purpose of this research is analyzing and discussing "using digital game as auxiliary to train sensory integration dysfunction (SID) kids", according to game data and observations. After discussing with occupational therapist, we created new games by the actions in the Clinical Observations that could be achieved in the game and the actions in the conventional treatment. And we combined the new game with the one we made before as the tool in this research. The participants are six kids ages were between 5 to 8, and were diagnosed with SID. They were divided into experimental group and control group. The experimental group was trained by the new version of the game in six weeks. During the experiment, experimental group still accepted the traditional sensory integration therapy. Before and after the experiment, occupational therapist would use Clinical Observations to measure all of them. Researcher would conduct interviews with caregivers. During the experiment, researcher would observe and record the kids' emotions and the situation of the game. Researcher arranged the data above and the data obtained from the game to analyze and discuss. It was found that digital games could improve cases' motivation in early training. The game also helped or maintained the actions in Clinical Observation s which were excepted could be reached in the game. And caregivers held a positive attitude, for conditions of using the game as an assistant therapy training. We expect after improving the software and the system could make the somatosensory sensory integration digital game play a greater role to the assistant training to kids.
author2 Tsung-Yen Chuang
author_facet Tsung-Yen Chuang
Lan-Yu Kuo
郭藍郁
author Lan-Yu Kuo
郭藍郁
spellingShingle Lan-Yu Kuo
郭藍郁
Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
author_sort Lan-Yu Kuo
title Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
title_short Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
title_full Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
title_fullStr Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
title_full_unstemmed Using Game Data and Observation Records to Analyze and Discuss Using Digital Game as Assistant to Train Sensory Integration Dysfunction Kids
title_sort using game data and observation records to analyze and discuss using digital game as assistant to train sensory integration dysfunction kids
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/13213146390009457572
work_keys_str_mv AT lanyukuo usinggamedataandobservationrecordstoanalyzeanddiscussusingdigitalgameasassistanttotrainsensoryintegrationdysfunctionkids
AT guōlányù usinggamedataandobservationrecordstoanalyzeanddiscussusingdigitalgameasassistanttotrainsensoryintegrationdysfunctionkids
AT lanyukuo shùwèiyóuxìyùnyòngyúgǎnjuétǒnghédiàojiézhàngàiértóngzhīfǔzhùxùnliànyóuxìshùjùyǔxíngwèiguānchájìlùfēnxī
AT guōlányù shùwèiyóuxìyùnyòngyúgǎnjuétǒnghédiàojiézhàngàiértóngzhīfǔzhùxùnliànyóuxìshùjùyǔxíngwèiguānchájìlùfēnxī
_version_ 1718196608042008576