Form Generation from Spatial Configuration-A Design Methodology Based On Space Syntax Analysis and Parametric Design

博士 === 東海大學 === 工業工程與經營資訊學系 === 103 === Spatial configuration forms associated with human behavior trends, such as space syntax theory created by UCL Professor Bill Hillier, have already become a gamification quantified analytical tool as argued by Akito Inoue. Spatial information can be quantifi...

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Bibliographic Details
Main Authors: Ping-Cheng Liu, 劉秉承
Other Authors: Chih-Feng Shu
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/2gvzjs
Description
Summary:博士 === 東海大學 === 工業工程與經營資訊學系 === 103 === Spatial configuration forms associated with human behavior trends, such as space syntax theory created by UCL Professor Bill Hillier, have already become a gamification quantified analytical tool as argued by Akito Inoue. Spatial information can be quantified based on this theoretical framework of its spatial analytical tool (convex space, axial lines, visibility, crowds moving, etc.), so that the future spatial use tendency can be predicted before or after space built. In this study, this theory is turned into a spatial parametric shaping and gamification design methodology, which offers design teaching and spatial learning users exploring on design in terms of distribution of space use patterns of spatial information. In generative parametric modeling software, grasshopper, the spatial form creating can be constructed by analyzing the input information to redefine the parameters of the spatial components. Therefore, the physical form of architectural design is generated from the presentation and reinterpretation of the analysis of data of behavior tendency in void space. This means, spatial entities can be derived from the environmental information analysis of void space, which carry information of prediction on space use distribution patterns and the individual spatial form interpretation will be proposed by this research in terms of the parameter value of each spatial use tendency, such as integration (Rn). In this research, space syntax analysis, the behavioral tendencies prediction of the void space, and grasshopper, parametric form design software, will be integrated and combined together as a new gamification artificial intellectual design methodology for users and especially for architectural and urban design teaching and learning, and this thesis take curator teaching and an behavior observation of exhibition for example to manifest it.