The Study of High School Students' Thinking Styles on Gaming Character Preference

碩士 === 國立雲林科技大學 === 數位媒體設計系 === 103 === Abstract: The goal of the research is to determine whether the gamers’ character preference is related to the thinking styles of high school students. Referring to R. J. Stemberg's Theory of Mental Self Government, the Thinking Styles Questionnaire was ut...

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Main Authors: Shih, Hong-Yee, 施弘毅
Other Authors: Fan, Kuo-Kuang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/08432499403161970534
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spelling ndltd-TW-103YUNT08040102016-07-02T04:29:07Z http://ndltd.ncl.edu.tw/handle/08432499403161970534 The Study of High School Students' Thinking Styles on Gaming Character Preference 不同思考風格的高中生對遊戲角色偏好之研究 Shih, Hong-Yee 施弘毅 碩士 國立雲林科技大學 數位媒體設計系 103 Abstract: The goal of the research is to determine whether the gamers’ character preference is related to the thinking styles of high school students. Referring to R. J. Stemberg's Theory of Mental Self Government, the Thinking Styles Questionnaire was utilized to survey gamers of different styles. To determine whether change in population and style affect in game character selection and in game achievements. The research process involves online questionnairing male and female public/private high school students from year 1 to year 3. With invalid samples eliminated, 520 effective samples were collected. The statistic formulas used for data verification and analysis are Descriptive Statistic Analysis, t-test, and Chi-square test. Fan, Kuo-Kuang 范國光 2015 學位論文 ; thesis 89 zh-TW
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language zh-TW
format Others
sources NDLTD
description 碩士 === 國立雲林科技大學 === 數位媒體設計系 === 103 === Abstract: The goal of the research is to determine whether the gamers’ character preference is related to the thinking styles of high school students. Referring to R. J. Stemberg's Theory of Mental Self Government, the Thinking Styles Questionnaire was utilized to survey gamers of different styles. To determine whether change in population and style affect in game character selection and in game achievements. The research process involves online questionnairing male and female public/private high school students from year 1 to year 3. With invalid samples eliminated, 520 effective samples were collected. The statistic formulas used for data verification and analysis are Descriptive Statistic Analysis, t-test, and Chi-square test.
author2 Fan, Kuo-Kuang
author_facet Fan, Kuo-Kuang
Shih, Hong-Yee
施弘毅
author Shih, Hong-Yee
施弘毅
spellingShingle Shih, Hong-Yee
施弘毅
The Study of High School Students' Thinking Styles on Gaming Character Preference
author_sort Shih, Hong-Yee
title The Study of High School Students' Thinking Styles on Gaming Character Preference
title_short The Study of High School Students' Thinking Styles on Gaming Character Preference
title_full The Study of High School Students' Thinking Styles on Gaming Character Preference
title_fullStr The Study of High School Students' Thinking Styles on Gaming Character Preference
title_full_unstemmed The Study of High School Students' Thinking Styles on Gaming Character Preference
title_sort study of high school students' thinking styles on gaming character preference
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/08432499403161970534
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