Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation

碩士 === 國立中正大學 === 電機工程研究所 === 104 === This paper presents the 2D to 3D conversion technology based on background multi-sprite model, the video is divided into foreground and background, and separately through different algorithms to generate the depth information and combine to the depth map. First...

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Main Authors: HU, CHIH-HAO, 胡智皓
Other Authors: LIE, WEN-NUNG
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/81020284906558118142
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spelling ndltd-TW-104CCU004420762017-05-07T04:26:36Z http://ndltd.ncl.edu.tw/handle/81020284906558118142 Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation 基於多層次背景 Sprite 模型建立之半自動2D轉3D視訊技術 HU, CHIH-HAO 胡智皓 碩士 國立中正大學 電機工程研究所 104 This paper presents the 2D to 3D conversion technology based on background multi-sprite model, the video is divided into foreground and background, and separately through different algorithms to generate the depth information and combine to the depth map. First, we segmentation key-frame to foreground and background by graph-cut, and using label propagation and GMM to get the non key-frame foreground/background segmentation result.In foreground location, we using block matching to propagation foreground depth map from key-frame.In background, we combine the background at all frames into multi-sprite model, after user draw the depth map of the model, we can get the background depth map at all frames. Finally, we combine foreground and background depth map into the final depth map. LIE, WEN-NUNG 賴文能 2016 學位論文 ; thesis 86 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立中正大學 === 電機工程研究所 === 104 === This paper presents the 2D to 3D conversion technology based on background multi-sprite model, the video is divided into foreground and background, and separately through different algorithms to generate the depth information and combine to the depth map. First, we segmentation key-frame to foreground and background by graph-cut, and using label propagation and GMM to get the non key-frame foreground/background segmentation result.In foreground location, we using block matching to propagation foreground depth map from key-frame.In background, we combine the background at all frames into multi-sprite model, after user draw the depth map of the model, we can get the background depth map at all frames. Finally, we combine foreground and background depth map into the final depth map.
author2 LIE, WEN-NUNG
author_facet LIE, WEN-NUNG
HU, CHIH-HAO
胡智皓
author HU, CHIH-HAO
胡智皓
spellingShingle HU, CHIH-HAO
胡智皓
Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
author_sort HU, CHIH-HAO
title Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
title_short Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
title_full Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
title_fullStr Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
title_full_unstemmed Semi-automatic 2D-to-3D Video Conversion Technique Based on Multi-layer Background Sprite Generation
title_sort semi-automatic 2d-to-3d video conversion technique based on multi-layer background sprite generation
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/81020284906558118142
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