Studies of Emotional Development and Learning Adaptability for High-Grade Students of Elementary School in Tainan City

碩士 === 康寧大學 === 資訊傳播研究所 === 104 === The study aimed to probe into the difference of the amount involved in online gaming is causing emotional development and learning adaptability, and discussed the positive and negative emotions correlating to the learning adaptability. This study adopted questionn...

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Bibliographic Details
Main Authors: Chiu-Yuan Lin, 林久源
Other Authors: Yi-Jao Chen
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/84984150345379707362
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Summary:碩士 === 康寧大學 === 資訊傳播研究所 === 104 === The study aimed to probe into the difference of the amount involved in online gaming is causing emotional development and learning adaptability, and discussed the positive and negative emotions correlating to the learning adaptability. This study adopted questionnaire, used the high graders of elementary school in Tainan country for the population, stratified sampling, a total sample of 400 students. According to the basis of literature review and referred to the relative tool, the author prepared "the questionnaire of high graders' emotional development and learning adaptability at the online games” by self, completed the reliability and validity analysis and then surveyed. On the basis of the resulting data to SPSS were mean, standard deviation, independent sample T test statistical analysis, one-way ANOVA, correlation analysis, obtained results of the following: First, in terms of gender: in online game, the boy gained more positive emotions and a high degree of involvement. Second, in terms of grades: the fifth graders had higher negative score than sixth grade in online game, presumably due to the fifth-grade students' mental are more immature than sixth grade, and had significant differences in terms of negative emotions. Third, school average score, caregivers educational level, disciplining style, involvement online games, the family attitudes towards children participate in online games, and children's own attitude to online gaming to its online games caused the positive and negative emotion and learning adaptability are significant differences. Fourth, in terms of game objects: the children who played online games with families had low negative emotions and better learning adaptability, while others played with friends both positive and negative emotion swings on the large and relatively poor learning adaptability. Fifth, the schoolchildren had large positive and negative emotion fluctuations, their relatively poor school adjustment. Sixth, online game involved a relatively low average students whose school average score is relatively high. Seventh, students did not participate in online games had better learning adaptability. This study based on the analysis results and recommended as following points: First, on online games, parents and children can best play together, timely and appropriate, and to comply with game ratings. Second, parents should pay attention to the situation of the child Dating. Third, emphasis on leisure life and avoid children online addiction. Forth, educate children in the way of discipline not to indulge them Fifth, teachers have to put more concern for the schoolchildren who have low achievement, emotional ups and downs, poor learning adaptability, and have to implement the partent-teacher communication.