Realization of the Imitation Robot Based on Kinect and Kinematics

碩士 === 國立成功大學 === 工程科學系 === 104 === In the field these days, the robot application is extremely broad. With the development of science and technology, the robot has gradually replaced humans in repetitive, dangerous and heavy work, such as demolition explosives or seabed mining, and so on. If this k...

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Main Authors: Wan-JungWu, 吳琬蓉
Other Authors: Teh-Lu Liao
Format: Others
Language:en_US
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/10628796326046716648
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spelling ndltd-TW-104NCKU50280632017-09-24T04:40:42Z http://ndltd.ncl.edu.tw/handle/10628796326046716648 Realization of the Imitation Robot Based on Kinect and Kinematics 基於Kinect及運動學實現模仿機器人 Wan-JungWu 吳琬蓉 碩士 國立成功大學 工程科學系 104 In the field these days, the robot application is extremely broad. With the development of science and technology, the robot has gradually replaced humans in repetitive, dangerous and heavy work, such as demolition explosives or seabed mining, and so on. If this kind of the works is replaced by a robot, you can reduce or avoid unnecessary casualties. Therefore, the main purpose of this thesis is through simple human-machine interaction to achieve the robot control, in order to facilitate the completion of the specified action to assist in the degree of difficulty or the relatively high risk of problem-solving work. In the case of the current recession, many industries also want to minimize the cost component, so this thesis is also desirable to be able to maximize low costs to reach the system structure of imitation. However, Microsoft launched Xbox360 somatosensory peripheral Kinect sensor, its low cost and a powerful image recognition library dramatically reduce the cost of image recognition applications. This thesis will select Kinect sensor with 16 degree of freedom (DOF) humanoid robot RoboBuilder to construct a less expensive system of the imitation. The content of the thesis is consisted of three parts including the Kinect sensor, the software interface, and calculating the joint angle by kinematics algorithms. As for the software interface, we use the C# of Microsoft Visual Studio 2012 with an official Kinect Software Development Kit (Kinect for Windows SDK) to develop the software interface. In the part of algorithms, inverse geometric kinematics is utilized to reduce the computational time to achieve the immediate imitation. In this study, we apply with Kinect sensor to capture human skeleton information, through the proposed algorithm to calculate the angle of each joint and then the corresponding control signal to the robot servo motor to make the corresponding operation. From the experimental results, it shows that the proposed system can immediately achieve the visual effect of imitation. Teh-Lu Liao 廖德祿 2016 學位論文 ; thesis 54 en_US
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description 碩士 === 國立成功大學 === 工程科學系 === 104 === In the field these days, the robot application is extremely broad. With the development of science and technology, the robot has gradually replaced humans in repetitive, dangerous and heavy work, such as demolition explosives or seabed mining, and so on. If this kind of the works is replaced by a robot, you can reduce or avoid unnecessary casualties. Therefore, the main purpose of this thesis is through simple human-machine interaction to achieve the robot control, in order to facilitate the completion of the specified action to assist in the degree of difficulty or the relatively high risk of problem-solving work. In the case of the current recession, many industries also want to minimize the cost component, so this thesis is also desirable to be able to maximize low costs to reach the system structure of imitation. However, Microsoft launched Xbox360 somatosensory peripheral Kinect sensor, its low cost and a powerful image recognition library dramatically reduce the cost of image recognition applications. This thesis will select Kinect sensor with 16 degree of freedom (DOF) humanoid robot RoboBuilder to construct a less expensive system of the imitation. The content of the thesis is consisted of three parts including the Kinect sensor, the software interface, and calculating the joint angle by kinematics algorithms. As for the software interface, we use the C# of Microsoft Visual Studio 2012 with an official Kinect Software Development Kit (Kinect for Windows SDK) to develop the software interface. In the part of algorithms, inverse geometric kinematics is utilized to reduce the computational time to achieve the immediate imitation. In this study, we apply with Kinect sensor to capture human skeleton information, through the proposed algorithm to calculate the angle of each joint and then the corresponding control signal to the robot servo motor to make the corresponding operation. From the experimental results, it shows that the proposed system can immediately achieve the visual effect of imitation.
author2 Teh-Lu Liao
author_facet Teh-Lu Liao
Wan-JungWu
吳琬蓉
author Wan-JungWu
吳琬蓉
spellingShingle Wan-JungWu
吳琬蓉
Realization of the Imitation Robot Based on Kinect and Kinematics
author_sort Wan-JungWu
title Realization of the Imitation Robot Based on Kinect and Kinematics
title_short Realization of the Imitation Robot Based on Kinect and Kinematics
title_full Realization of the Imitation Robot Based on Kinect and Kinematics
title_fullStr Realization of the Imitation Robot Based on Kinect and Kinematics
title_full_unstemmed Realization of the Imitation Robot Based on Kinect and Kinematics
title_sort realization of the imitation robot based on kinect and kinematics
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/10628796326046716648
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