Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung

碩士 === 南華大學 === 國際事務與企業學系公共政策研究碩士班 === 104 ===   The study discusses the relationship between senior students’ interpersonal relationship and their mobile game addictions in elementary schools. The result helps to improve students’ interpersonal relationship, and to provide a valuable reference for...

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Main Authors: Ching-Hui Yang, 央靜慧
Other Authors: Dong-Qing Dai
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/kst467
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spelling ndltd-TW-104NHU000250202019-05-15T22:42:37Z http://ndltd.ncl.edu.tw/handle/kst467 Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung 手機遊戲對人際關係之影響-以台中市梧棲區大德國小高年級學生為例 Ching-Hui Yang 央靜慧 碩士 南華大學 國際事務與企業學系公共政策研究碩士班 104   The study discusses the relationship between senior students’ interpersonal relationship and their mobile game addictions in elementary schools. The result helps to improve students’ interpersonal relationship, and to provide a valuable reference for educational administrative organizations.   This study takes the Dade elementary school in Wuchi district of Taichung as the research object and analyzes the relation between fifth and sixth grades students’ interpersonal relationship and their addiction to mobile games. The study findings are as following: A. The students use mobile gaming motivation, divided into two facets(subjective norms and social interaction). The highest in Subjective norms factor was " See what friends are playing games, I would want to play with them.", The highest in social interaction factors was "Through mobile games, I can get closer with other people." B. The student interpersonal relationships was divided into two factors(student relationship and family relationship). The highest in Student relationship factor was “Students often bully me, tease me(reverse title)”. The highest in Family relationship factor was” I think the family do not like me(reverse title)”. C. The relationship between the students use mobile games and interpersonal relationships. After regression analysis, was found that social interaction have significant positive impact on the students’ interpersonal relationship, but no significant impact on family relations; subjective norm factor have a significant negative impact on the family relationship, but no significant impact on the students’ interpersonal relationship. Dong-Qing Dai 戴東清 2016 學位論文 ; thesis 99 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 南華大學 === 國際事務與企業學系公共政策研究碩士班 === 104 ===   The study discusses the relationship between senior students’ interpersonal relationship and their mobile game addictions in elementary schools. The result helps to improve students’ interpersonal relationship, and to provide a valuable reference for educational administrative organizations.   This study takes the Dade elementary school in Wuchi district of Taichung as the research object and analyzes the relation between fifth and sixth grades students’ interpersonal relationship and their addiction to mobile games. The study findings are as following: A. The students use mobile gaming motivation, divided into two facets(subjective norms and social interaction). The highest in Subjective norms factor was " See what friends are playing games, I would want to play with them.", The highest in social interaction factors was "Through mobile games, I can get closer with other people." B. The student interpersonal relationships was divided into two factors(student relationship and family relationship). The highest in Student relationship factor was “Students often bully me, tease me(reverse title)”. The highest in Family relationship factor was” I think the family do not like me(reverse title)”. C. The relationship between the students use mobile games and interpersonal relationships. After regression analysis, was found that social interaction have significant positive impact on the students’ interpersonal relationship, but no significant impact on family relations; subjective norm factor have a significant negative impact on the family relationship, but no significant impact on the students’ interpersonal relationship.
author2 Dong-Qing Dai
author_facet Dong-Qing Dai
Ching-Hui Yang
央靜慧
author Ching-Hui Yang
央靜慧
spellingShingle Ching-Hui Yang
央靜慧
Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
author_sort Ching-Hui Yang
title Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
title_short Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
title_full Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
title_fullStr Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
title_full_unstemmed Impact of Mobile Phone Games on Senior Primary School Students' Interpersonal Relationship: A Case Study of Dade School in Taichung
title_sort impact of mobile phone games on senior primary school students' interpersonal relationship: a case study of dade school in taichung
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/kst467
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