The Application of Technology Acceptance Model and Theory of Planned Behavior of Spinning on Virtual Reality
碩士 === 國立屏東科技大學 === 資訊管理系所 === 104 === The contents of abstract in this thesis: In recent years, sport cogitation is famous, people have sport concept. Therefore, this research mainly target Spinning user on Virtual Reality with spinning courses to analyze and research the user behavior. And develop...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
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Online Access: | http://ndltd.ncl.edu.tw/handle/62093024369484835114 |
Summary: | 碩士 === 國立屏東科技大學 === 資訊管理系所 === 104 === The contents of abstract in this thesis:
In recent years, sport cogitation is famous, people have sport concept. Therefore, this research mainly target Spinning user on Virtual Reality with spinning courses to analyze and research the user behavior. And develop a system to investigate and analyze the result of combined coach instructions with reality screen.
The results showed that:
(1)"Perceived ease of use" has significant impact on "Perceived usefulness"
(2)"Perceived usefulness" has significant impact on "Attitude toward using"
(3)"Perceived ease of use" has significant impact on "Attitude toward using"
(4)"Attitude toward using" doesn’t have significant impact on "Behavioral intention to use"
(5) "Subjective norms" doesn’t have significant impact on “Behavioral intention to use"
(6) "Perceived behavioral control" has significant impact on "Behavioral intention to use"
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