The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv

碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 104 === Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the a...

Full description

Bibliographic Details
Main Authors: Chen, Jun-Yi, 陳君毅
Other Authors: Liu, Li-Hsing
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/99478451228689900281
id ndltd-TW-104NTNU5727001
record_format oai_dc
spelling ndltd-TW-104NTNU57270012017-06-17T04:31:44Z http://ndltd.ncl.edu.tw/handle/99478451228689900281 The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv 即時串流直播平台Twitch.tv之使用與滿足研究 Chen, Jun-Yi 陳君毅 碩士 國立臺灣師範大學 圖文傳播學系 104 Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the audiences’ demands of development of new technology, on the other hand, it broadens the research field of communication. The business model of live streaming platforms still focus on advertisement. Knowing the audience and getting more audiences are the priority. In this study, we set out with Uses and Gratifications theory and to be aimed at Twitch.tv audiences. The data collection for this study is survey questionnaire, a total of 613 valid questionnaires were recovered. The collected data were analyzed by statistical methods, including Descriptive Statistics, the Independent sample t-test, Pearson’s correlation, One-Way ANOVA and chi-squared test .The major findings are as follows: 1. The motives and gratifications of audiences of Twitch.tv are positive correlation. The motives are more stronger, the gratifications are more stronger, too. 2.Between the different ages, education and jobs of audiences, the use behavior are significantly difference. 3. Different age of audiences, the social and entertainment/kill time are significantly difference. And different education of audiences, the entertainment/kill time is significantly difference. 4.The “Information need” is the strongest motives and gratifications, too. Liu, Li-Hsing 劉立行 2016 學位論文 ; thesis 72 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 104 === Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the audiences’ demands of development of new technology, on the other hand, it broadens the research field of communication. The business model of live streaming platforms still focus on advertisement. Knowing the audience and getting more audiences are the priority. In this study, we set out with Uses and Gratifications theory and to be aimed at Twitch.tv audiences. The data collection for this study is survey questionnaire, a total of 613 valid questionnaires were recovered. The collected data were analyzed by statistical methods, including Descriptive Statistics, the Independent sample t-test, Pearson’s correlation, One-Way ANOVA and chi-squared test .The major findings are as follows: 1. The motives and gratifications of audiences of Twitch.tv are positive correlation. The motives are more stronger, the gratifications are more stronger, too. 2.Between the different ages, education and jobs of audiences, the use behavior are significantly difference. 3. Different age of audiences, the social and entertainment/kill time are significantly difference. And different education of audiences, the entertainment/kill time is significantly difference. 4.The “Information need” is the strongest motives and gratifications, too.
author2 Liu, Li-Hsing
author_facet Liu, Li-Hsing
Chen, Jun-Yi
陳君毅
author Chen, Jun-Yi
陳君毅
spellingShingle Chen, Jun-Yi
陳君毅
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
author_sort Chen, Jun-Yi
title The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
title_short The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
title_full The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
title_fullStr The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
title_full_unstemmed The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
title_sort uses and gratifications for live streaming platform: a case study of twitch.tv
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/99478451228689900281
work_keys_str_mv AT chenjunyi theusesandgratificationsforlivestreamingplatformacasestudyoftwitchtv
AT chénjūnyì theusesandgratificationsforlivestreamingplatformacasestudyoftwitchtv
AT chenjunyi jíshíchuànliúzhíbōpíngtáitwitchtvzhīshǐyòngyǔmǎnzúyánjiū
AT chénjūnyì jíshíchuànliúzhíbōpíngtáitwitchtvzhīshǐyòngyǔmǎnzúyánjiū
AT chenjunyi usesandgratificationsforlivestreamingplatformacasestudyoftwitchtv
AT chénjūnyì usesandgratificationsforlivestreamingplatformacasestudyoftwitchtv
_version_ 1718460292774494208