Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors

碩士 === 國立臺北教育大學 === 數學暨資訊教育學系(含數學教育碩士班) === 104 === With the surging popularity of online teaching video in recent years, learning resources have become more widely available. Especially MOOCs (massive online open courses) are considered having better quality. MOOCs platform can not only be used as...

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Main Authors: LEE,KWAG-CHIi, 李廣祺
Other Authors: YANG,KAI-HSIANG
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/s222j8
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spelling ndltd-TW-104NTPT04800162019-05-15T22:42:53Z http://ndltd.ncl.edu.tw/handle/s222j8 Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors 結合MOOCs影片教材之數學數位遊戲對國小五年級學生學習表現及行為之影響 LEE,KWAG-CHIi 李廣祺 碩士 國立臺北教育大學 數學暨資訊教育學系(含數學教育碩士班) 104 With the surging popularity of online teaching video in recent years, learning resources have become more widely available. Especially MOOCs (massive online open courses) are considered having better quality. MOOCs platform can not only be used as self-learning tools, but also auxiliary teaching materials. Educators can benefit from it by making good use of MOOCs to rise the quality of teaching and learning and to save time developing teaching materials. This study incorporated MOOCs teaching videos into game-based learning and implemented it in volume unit of elementary mathematical courses. The primary objective of this study was to examine the effect of GBL with integrated MOOCs videos on elementary school students learning mathematics and to analyze learners’ behavior mode in the game context by using lag sequential analysis. This study used a quasi-experimental method in which the experimental group used game-based learning combined MOOCs video teaching materials and the control group used game-based learning combined graphic-based teaching materials. The results showed that the method proposed in this study can effectively increase the flow experience and decrease the mental effort of students. Digital game combined MOOCs video teaching materials can reduce difficulty of original teaching materials and help learners to learn easier. Video added in the game do not disrupt the enjoyment of a game, but do make learning more efficient. Thus, the learning mode proposed was well-designed. YANG,KAI-HSIANG 楊凱翔 2016 學位論文 ; thesis 70 zh-TW
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language zh-TW
format Others
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description 碩士 === 國立臺北教育大學 === 數學暨資訊教育學系(含數學教育碩士班) === 104 === With the surging popularity of online teaching video in recent years, learning resources have become more widely available. Especially MOOCs (massive online open courses) are considered having better quality. MOOCs platform can not only be used as self-learning tools, but also auxiliary teaching materials. Educators can benefit from it by making good use of MOOCs to rise the quality of teaching and learning and to save time developing teaching materials. This study incorporated MOOCs teaching videos into game-based learning and implemented it in volume unit of elementary mathematical courses. The primary objective of this study was to examine the effect of GBL with integrated MOOCs videos on elementary school students learning mathematics and to analyze learners’ behavior mode in the game context by using lag sequential analysis. This study used a quasi-experimental method in which the experimental group used game-based learning combined MOOCs video teaching materials and the control group used game-based learning combined graphic-based teaching materials. The results showed that the method proposed in this study can effectively increase the flow experience and decrease the mental effort of students. Digital game combined MOOCs video teaching materials can reduce difficulty of original teaching materials and help learners to learn easier. Video added in the game do not disrupt the enjoyment of a game, but do make learning more efficient. Thus, the learning mode proposed was well-designed.
author2 YANG,KAI-HSIANG
author_facet YANG,KAI-HSIANG
LEE,KWAG-CHIi
李廣祺
author LEE,KWAG-CHIi
李廣祺
spellingShingle LEE,KWAG-CHIi
李廣祺
Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
author_sort LEE,KWAG-CHIi
title Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
title_short Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
title_full Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
title_fullStr Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
title_full_unstemmed Effects of Mathematical Digital Game Combined MOOCs Video on Fifth Graders’ Learning Performances and Behaviors
title_sort effects of mathematical digital game combined moocs video on fifth graders’ learning performances and behaviors
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/s222j8
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