Applying Augmented Reality to Game Design for Disaster Prevention Education

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 104 === In the 21 century, the environmental difference and the greenhouse effect lead to a result of great disasters, therefore the education for disaster prevention was most of important. The ministry of education promoted the education for disaster pr...

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Main Authors: CHANG,YANG-HUI, 張仰惠
Other Authors: LU,SU-JU
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/80948691463247652441
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spelling ndltd-TW-104NTPT07870352017-09-03T04:25:28Z http://ndltd.ncl.edu.tw/handle/80948691463247652441 Applying Augmented Reality to Game Design for Disaster Prevention Education 擴增實境應用於防災教育遊戲設計之研究 CHANG,YANG-HUI 張仰惠 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 104 In the 21 century, the environmental difference and the greenhouse effect lead to a result of great disasters, therefore the education for disaster prevention was most of important. The ministry of education promoted the education for disaster prevention in student education classes. In the pass time, the concept of the education for disaster prevention was usually "one-way" or "teaching", then to be the main way of implementing public education. The way was dreary and boring. In order to use interesting education to improve academic motivation and learning effectiveness, So the study develop the education of fire prevention knowledge combine with augmented reality (AR) in ministry of the Interior. The purpose of augmented reality (AR) was raised pleasures of learning, be different from cramming method of teaching and increased the interaction between students and teacher. It was both entertaining and educational. The member of experiment was in third grade. Total number of 92 students.The experiment design was divided into two groups, one is digital fire ABCD(Exp groups), another is traditional fire ABCD(Control groups). Using the Keller ARCS four model to design the learning of the questionnaire to explore the learning was a significant escalation, and bloom the bye-laws of the table design before and after testing learning stated after the analysis using learning achievements with the significant gains. In conclusion, The Exp groups can improve academic motivation. Especially in the case of R-related, C-confidence, S-fulfilled three model. Though learning effectiveness in Exp groups was bad in first result, double confirm data passed the verification test. So digital fire ABCD was benefit in academic motivation and learning effectiveness. In Control groups, we only find the learning effectiveness be improved. In sexes, compare with before and after fire classes. The girls get more interested in fire prevention knowledge. In conclusion, The digital fire ABCD can help students learn fire prevention knowledge. It can be reference in future. LU,SU-JU 盧姝如 2016 學位論文 ; thesis 157 zh-TW
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language zh-TW
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description 碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 104 === In the 21 century, the environmental difference and the greenhouse effect lead to a result of great disasters, therefore the education for disaster prevention was most of important. The ministry of education promoted the education for disaster prevention in student education classes. In the pass time, the concept of the education for disaster prevention was usually "one-way" or "teaching", then to be the main way of implementing public education. The way was dreary and boring. In order to use interesting education to improve academic motivation and learning effectiveness, So the study develop the education of fire prevention knowledge combine with augmented reality (AR) in ministry of the Interior. The purpose of augmented reality (AR) was raised pleasures of learning, be different from cramming method of teaching and increased the interaction between students and teacher. It was both entertaining and educational. The member of experiment was in third grade. Total number of 92 students.The experiment design was divided into two groups, one is digital fire ABCD(Exp groups), another is traditional fire ABCD(Control groups). Using the Keller ARCS four model to design the learning of the questionnaire to explore the learning was a significant escalation, and bloom the bye-laws of the table design before and after testing learning stated after the analysis using learning achievements with the significant gains. In conclusion, The Exp groups can improve academic motivation. Especially in the case of R-related, C-confidence, S-fulfilled three model. Though learning effectiveness in Exp groups was bad in first result, double confirm data passed the verification test. So digital fire ABCD was benefit in academic motivation and learning effectiveness. In Control groups, we only find the learning effectiveness be improved. In sexes, compare with before and after fire classes. The girls get more interested in fire prevention knowledge. In conclusion, The digital fire ABCD can help students learn fire prevention knowledge. It can be reference in future.
author2 LU,SU-JU
author_facet LU,SU-JU
CHANG,YANG-HUI
張仰惠
author CHANG,YANG-HUI
張仰惠
spellingShingle CHANG,YANG-HUI
張仰惠
Applying Augmented Reality to Game Design for Disaster Prevention Education
author_sort CHANG,YANG-HUI
title Applying Augmented Reality to Game Design for Disaster Prevention Education
title_short Applying Augmented Reality to Game Design for Disaster Prevention Education
title_full Applying Augmented Reality to Game Design for Disaster Prevention Education
title_fullStr Applying Augmented Reality to Game Design for Disaster Prevention Education
title_full_unstemmed Applying Augmented Reality to Game Design for Disaster Prevention Education
title_sort applying augmented reality to game design for disaster prevention education
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/80948691463247652441
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