Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 104 === In this globalized age, language is an indispensable ability in the workplace, so enhancing one’s second language is becoming more and more important. Also, “English Conversation” is the most important in our language learning process. This resea...
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ndltd-TW-104NTPT07870372019-05-15T22:53:47Z http://ndltd.ncl.edu.tw/handle/866mmf Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation 國小學童英語學習動機之評估 -以任務導向之語音辨識遊戲為例 Chen,Yu-Hsien 諶昱憲 碩士 國立臺北教育大學 數位科技設計學系(含玩具與遊戲設計碩士班) 104 In this globalized age, language is an indispensable ability in the workplace, so enhancing one’s second language is becoming more and more important. Also, “English Conversation” is the most important in our language learning process. This research designed a digital game based auxiliary teaching application which focuses on the elementary school English learning courses that teach students a second language. This study adds game elements and voice recognition to the course material to invoke the interest of students and change the traditional teaching methods to become more interesting which in turn boosts motivation for learning. This study used the auxiliary teaching application to test 42 third grade students in a Taipei elementary school, using a questionnaire to discuss whether multiple game contents have improved the children’s learning motivation or not. After analyzing the questionnaire results, the students have a very positive reception towards the teaching application system that combines voice and English learning. Also through analyzing the learning motivation scale results, diverse game content has the ability to improve the students’ learning motivation greatly. Fan,Ping-Lin Yu,Chi-Shan 范丙林 俞齊山 2016 學位論文 ; thesis 65 zh-TW |
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碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 104 === In this globalized age, language is an indispensable ability in the workplace, so enhancing one’s second language is becoming more and more important. Also, “English Conversation” is the most important in our language learning process. This research designed a digital game based auxiliary teaching application which focuses on the elementary school English learning courses that teach students a second language. This study adds game elements and voice recognition to the course material to invoke the interest of students and change the traditional teaching methods to become more interesting which in turn boosts motivation for learning. This study used the auxiliary teaching application to test 42 third grade students in a Taipei elementary school, using a questionnaire to discuss whether multiple game contents have improved the children’s learning motivation or not. After analyzing the questionnaire results, the students have a very positive reception towards the teaching application system that combines voice and English learning. Also through analyzing the learning motivation scale results, diverse game content has the ability to improve the students’ learning motivation greatly.
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author2 |
Fan,Ping-Lin |
author_facet |
Fan,Ping-Lin Chen,Yu-Hsien 諶昱憲 |
author |
Chen,Yu-Hsien 諶昱憲 |
spellingShingle |
Chen,Yu-Hsien 諶昱憲 Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
author_sort |
Chen,Yu-Hsien |
title |
Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
title_short |
Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
title_full |
Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
title_fullStr |
Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
title_full_unstemmed |
Evaluation of Elementary School Student Learning English Motivation – A Case Study of a Speech Recognition Game with Task Orientation |
title_sort |
evaluation of elementary school student learning english motivation – a case study of a speech recognition game with task orientation |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/866mmf |
work_keys_str_mv |
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