The interactive design and applications of Toys combines with digital games-TOIS

碩士 === 元智大學 === 機械工程學系 === 104 === In recent years, smart phone and PAD was increasingly popular, and more people use these devices to play digital game. When compared with traditional physical toys, mobile digital games provide a number of games using the same. On the other hand, with different siz...

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Main Authors: Chia-Kai Cheng, 鄭家凱
Other Authors: Yeh-Liang Hsu
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/44825441491309937417
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spelling ndltd-TW-104YZU054890212017-08-12T04:35:30Z http://ndltd.ncl.edu.tw/handle/44825441491309937417 The interactive design and applications of Toys combines with digital games-TOIS 實體玩具結合數位遊戲之互動設計與應用-TOIS Chia-Kai Cheng 鄭家凱 碩士 元智大學 機械工程學系 104 In recent years, smart phone and PAD was increasingly popular, and more people use these devices to play digital game. When compared with traditional physical toys, mobile digital games provide a number of games using the same. On the other hand, with different sizes, color, and material, traditional physical toys can provide different multi-sensory stimulation to users which is especially an advantage for the deveoplement of children and the maintanence of older people. The purpose of this study is to combine the advantages of both physical toys and digital games to extend the product life cycle and make more inreactive applications between users. Dementia is characterized by decreased cognitive functions beyond normal aging, usually associated with behavioral disturbance and other mental health disorders. As getting older, the prevalence of dementia becomes higher, resulting in a huge and negative impact on personal health. Dementia is usually not easily identifiable until it turns to be moderate or severe. After that, the support from a professional care institution becomes necessary and is of great importance. In response to this challenge, one of the most prominent trends is to embrace technologies for better dementia care. TOIS is a design structure of rehabilitation tools for non-pharmacological treatment of dementia. T=Training, rehabilitation is designed into simple games; O=Objects, the toys are familiar objects to the older adults; I=Interactivity, multisensory inputs are provided by the toys; S=Service, all toys are connected to mobile devices for personalized settings and sending rehabilitation results to social network. Yeh-Liang Hsu 徐業良 2016 學位論文 ; thesis 48 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 元智大學 === 機械工程學系 === 104 === In recent years, smart phone and PAD was increasingly popular, and more people use these devices to play digital game. When compared with traditional physical toys, mobile digital games provide a number of games using the same. On the other hand, with different sizes, color, and material, traditional physical toys can provide different multi-sensory stimulation to users which is especially an advantage for the deveoplement of children and the maintanence of older people. The purpose of this study is to combine the advantages of both physical toys and digital games to extend the product life cycle and make more inreactive applications between users. Dementia is characterized by decreased cognitive functions beyond normal aging, usually associated with behavioral disturbance and other mental health disorders. As getting older, the prevalence of dementia becomes higher, resulting in a huge and negative impact on personal health. Dementia is usually not easily identifiable until it turns to be moderate or severe. After that, the support from a professional care institution becomes necessary and is of great importance. In response to this challenge, one of the most prominent trends is to embrace technologies for better dementia care. TOIS is a design structure of rehabilitation tools for non-pharmacological treatment of dementia. T=Training, rehabilitation is designed into simple games; O=Objects, the toys are familiar objects to the older adults; I=Interactivity, multisensory inputs are provided by the toys; S=Service, all toys are connected to mobile devices for personalized settings and sending rehabilitation results to social network.
author2 Yeh-Liang Hsu
author_facet Yeh-Liang Hsu
Chia-Kai Cheng
鄭家凱
author Chia-Kai Cheng
鄭家凱
spellingShingle Chia-Kai Cheng
鄭家凱
The interactive design and applications of Toys combines with digital games-TOIS
author_sort Chia-Kai Cheng
title The interactive design and applications of Toys combines with digital games-TOIS
title_short The interactive design and applications of Toys combines with digital games-TOIS
title_full The interactive design and applications of Toys combines with digital games-TOIS
title_fullStr The interactive design and applications of Toys combines with digital games-TOIS
title_full_unstemmed The interactive design and applications of Toys combines with digital games-TOIS
title_sort interactive design and applications of toys combines with digital games-tois
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/44825441491309937417
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