HeroSchool : Using role-playing game to foster students’ goal-setting

碩士 === 元智大學 === 資訊傳播學系 === 104 === Digital game-based learning has been widely used in various fields of study by now. This method of learning allows students to acquire knowledge through digital games to enhance students' attention and learning outcomes. Goal-setting is not only an importa...

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Bibliographic Details
Main Authors: Han-Te Lu, 陸翰德
Other Authors: Zhi-Hong Chen
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/c37cmb
Description
Summary:碩士 === 元智大學 === 資訊傳播學系 === 104 === Digital game-based learning has been widely used in various fields of study by now. This method of learning allows students to acquire knowledge through digital games to enhance students' attention and learning outcomes. Goal-setting is not only an important theory, but also a very important aspect of educational theory: self-regulated learning. Many studies have indicated that goals have incentive to make students behave toward a certain direction, and adjust their goals. Currently, goal-setting has been widely used in industrial, sports and organizational psychology and other fields, but few studies put it into the application of role-playing games, especially the field of game-based learning. To this end, this study makes use of the characteristics of goal-setting theory to develop a role-playing game, named HeroSchool, for enhancing students' learning outcomes. More specifically, two kinds of goal-setting mechanisms are designed: challenge-oriented and negotiation-oriented goal setting mechansims. This study targeted college students as participants. The system recorded their behaviors during the learning process for further analysis. The results showed that: (1) HeroSchool integrating goal-setting and role-playing characteristics could really foster students to actively participate in goal-setting. (2) For challenge-oriented mechanism, students actively participated in learning activities, and paid more attention to their own learning status. (3) For negotiation-oriented mechanism, students effectively enhanced self-efficacy. They gradually regulated their goals and behaviors, which further resulted in better learning performance. The finding implied that HeroSchool could contribute to students’ learning outcome.