A Study on New On-line Game Technologies

碩士 === 大葉大學 === 資訊管理學系碩士班 === 105 === With the continuous improvement of smart phone hardware specifications and new services (such as Google Cardboard virtual helmet), the small and medium-sized game development companies are going to spend more and more money in researching those new technologies....

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Main Authors: LI, KUAN-HUA, 李官樺
Other Authors: TSAUR, WOEI-JIUNN
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/gb5873
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spelling ndltd-TW-105DYU003960252019-05-15T23:31:51Z http://ndltd.ncl.edu.tw/handle/gb5873 A Study on New On-line Game Technologies 新型線上遊戲技術之研究 LI, KUAN-HUA 李官樺 碩士 大葉大學 資訊管理學系碩士班 105 With the continuous improvement of smart phone hardware specifications and new services (such as Google Cardboard virtual helmet), the small and medium-sized game development companies are going to spend more and more money in researching those new technologies. In particular, as more and more complex games appear, game developers must buy more technologies or tools than ever before. So in the situation of the current game industry, focusing on tools and game engine development will bring more values than we can reach before. Therefore, this study focuses on building a mass-multiplayers online game engine and its production tool chains which can connect to different display terminals such as PC, Mobile phone and Tablet. We expect this game engine can help not only build modern online technologies for small and media-sized game developers, but provide a long-term business operation solutions. In addition, we also create a role-playing baseball card game to verify those technologies and tools. TSAUR, WOEI-JIUNN 曹偉駿 2017 學位論文 ; thesis 75 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 大葉大學 === 資訊管理學系碩士班 === 105 === With the continuous improvement of smart phone hardware specifications and new services (such as Google Cardboard virtual helmet), the small and medium-sized game development companies are going to spend more and more money in researching those new technologies. In particular, as more and more complex games appear, game developers must buy more technologies or tools than ever before. So in the situation of the current game industry, focusing on tools and game engine development will bring more values than we can reach before. Therefore, this study focuses on building a mass-multiplayers online game engine and its production tool chains which can connect to different display terminals such as PC, Mobile phone and Tablet. We expect this game engine can help not only build modern online technologies for small and media-sized game developers, but provide a long-term business operation solutions. In addition, we also create a role-playing baseball card game to verify those technologies and tools.
author2 TSAUR, WOEI-JIUNN
author_facet TSAUR, WOEI-JIUNN
LI, KUAN-HUA
李官樺
author LI, KUAN-HUA
李官樺
spellingShingle LI, KUAN-HUA
李官樺
A Study on New On-line Game Technologies
author_sort LI, KUAN-HUA
title A Study on New On-line Game Technologies
title_short A Study on New On-line Game Technologies
title_full A Study on New On-line Game Technologies
title_fullStr A Study on New On-line Game Technologies
title_full_unstemmed A Study on New On-line Game Technologies
title_sort study on new on-line game technologies
publishDate 2017
url http://ndltd.ncl.edu.tw/handle/gb5873
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AT lǐguānhuà xīnxíngxiànshàngyóuxìjìshùzhīyánjiū
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