Design of Mobile App for Color Teaching in Elementary School

碩士 === 華梵大學 === 資訊管理學系碩士班 === 105 === Color is considered to be the soul of visual art, because it can reflect human’s visual perception by its expressive power and inspirational power. Although “The Grade 1-9 Curriculum Guidelines” subsumed “Arts and Humanities” into “Seven Learning Areas”, most sc...

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Bibliographic Details
Main Authors: CHIU, MING-YU, 邱旻淯
Other Authors: BIAN, GUO-WEI
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/4348v2
Description
Summary:碩士 === 華梵大學 === 資訊管理學系碩士班 === 105 === Color is considered to be the soul of visual art, because it can reflect human’s visual perception by its expressive power and inspirational power. Although “The Grade 1-9 Curriculum Guidelines” subsumed “Arts and Humanities” into “Seven Learning Areas”, most schools didn’t pay much attention to this curriculum. Some teachers without professional specialty, and the reduced teaching materials and teaching hours cause a lack of teaching quality. Students meet the limit in using colors; as a result, they are short of love and confidence to their creative work. This study designs a game-based mobile application (app) of color teaching. It contains the knowledge of color, the use of color, the introduction of color in life and famous painting. Students can do self-learning in class or in their free time. By playing the games such as activity of color collocation, jigsaw puzzle of famous painting, and challenge of color knowledge, students become more familiar with colors, and acquire the skills of using color in their creation and their life. The experiment chooses two 4th-grade classes as the experimental group and the control group in one elementary school in Taipei City. The experimental group used the mobile app to do color self-leaning, while the control group used the traditional paper text. The pretest and posttest scores were used to assess learning effects. And the experimental group was also asked to write a learning questionnaire. The teaching results are summarized as follows: 1.Both two groups had positive progress in learning of “color”. 2.Low-achievement students and high-achievement students had better performance in mobile app learning than the ones in the traditional learning. The low-achievement students had increased their performance more than the high-achievement students; but the medium-achievement students had almost the same performance in two learning methods. 3.Students show highly interests in using mobile app to do self-learning, and they’re willing to review the lessons after class. 4.Game-based learning can encourage students’ learning enthusiasm and learning interests.