Exploring quests and challenges in the perspective of Player Experience of Need Satisfaction – League of Legends

碩士 === 國立交通大學 === 傳播研究所 === 105 === As the crucial role in modern video and computer games, quests and challenges not only provide function of telling story but serving opportunity of interaction which across players and game itself. The basic components of quests, the arrangement and design of chal...

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Bibliographic Details
Main Author: 林冠宇
Other Authors: 李峻德
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/25m3e7
Description
Summary:碩士 === 國立交通大學 === 傳播研究所 === 105 === As the crucial role in modern video and computer games, quests and challenges not only provide function of telling story but serving opportunity of interaction which across players and game itself. The basic components of quests, the arrangement and design of challenges influences quests directly. In other words, quests and challenges both play the important part of whole experience in playing games. This study reviewed past researches about quests and challenges in games, aiming to realize the relation between them. Also, the players’ perspective is also included in this study. Player Experience of Need Satisfaction (PENS) is applied to analyze quests and challenges, avoiding only viewing them in a single way. There are three research methods in this research, KJ, questionnaire and personal interview, in order to clarify the relation between players, quests and challenges. League of Legends (LoL) was the game used in this study and all past related studies were also included as the views to the outcomes. The outcomes implied that the ability of every characters was the core element in game balancing, it formed different quests directly in MOBA game. The ability of character and quest were both the part of game balancing. However, the arrangement of challenges had the similar pattern in same type of quests across all game characters.