Summary: | 碩士 === 國立交通大學 === 多媒體工程研究所 === 105 === We present a visualization system for users to examine real time strategy games,
which are very popular in the world in recent years. Unlike the previous systems
that focus on showing statistics and build order, our system can depict the most important
part – battles in the games. Specifically, we visualize detailed movements
of armies belonging to respective nations on the map and let users examine battles
from a global view to a local view. At the global view, battles are depicted
by curved arrows showing how the armies cut in and escape from the battlefield.
By observing the arrows and the height map, users can make sense of offensive
and defensive strategies easily. At the local view, soldiers of each category are
rendered on the map and their movements are represented by animation. We also
render an attack line between a pair of soldiers if one of them can attack the other to
help users analyze the advantages and disadvantages of a formation. By using our
system to interactively examine statistics, build order, and battles, users can easily
learn strategies and experiences from games played by professions. The disclosed
insights in our visualization results and the conducted user studies verify the feasibility
of our system.
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