Real-Time Strategy Games Data Visualization System

碩士 === 國立交通大學 === 多媒體工程研究所 === 105 === We present a visualization system for users to examine real time strategy games, which are very popular in the world in recent years. Unlike the previous systems that focus on showing statistics and build order, our system can depict the most important part – b...

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Bibliographic Details
Main Authors: Kuan, Yen-Ting, 官彥廷
Other Authors: Chuang, Jung-Hong
Format: Others
Language:en_US
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/597jup
Description
Summary:碩士 === 國立交通大學 === 多媒體工程研究所 === 105 === We present a visualization system for users to examine real time strategy games, which are very popular in the world in recent years. Unlike the previous systems that focus on showing statistics and build order, our system can depict the most important part – battles in the games. Specifically, we visualize detailed movements of armies belonging to respective nations on the map and let users examine battles from a global view to a local view. At the global view, battles are depicted by curved arrows showing how the armies cut in and escape from the battlefield. By observing the arrows and the height map, users can make sense of offensive and defensive strategies easily. At the local view, soldiers of each category are rendered on the map and their movements are represented by animation. We also render an attack line between a pair of soldiers if one of them can attack the other to help users analyze the advantages and disadvantages of a formation. By using our system to interactively examine statistics, build order, and battles, users can easily learn strategies and experiences from games played by professions. The disclosed insights in our visualization results and the conducted user studies verify the feasibility of our system.