The Development Trajectory of Virtual Reality Literature

碩士 === 元智大學 === 經營管理碩士班(國際企業學程) === 105 === The application of virtual reality in game industry has been increasing rapidly in 2016. Exploring the potential technological development in this emerging industry is more important. However, with the lacking of a development trend of virtual reality on...

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Bibliographic Details
Main Authors: Chiao-Fang Lee, 李喬芳
Other Authors: Fang-Mei Tseng
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/01122635734953024359
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Summary:碩士 === 元智大學 === 經營管理碩士班(國際企業學程) === 105 === The application of virtual reality in game industry has been increasing rapidly in 2016. Exploring the potential technological development in this emerging industry is more important. However, with the lacking of a development trend of virtual reality on previous researches, the aim of current study is to find out the potential development of virtual reality industry based on the past literature, by using Global Key-Route main path analysis method to conducted a research on the development of virtual reality, with the collection of previous literature of virtual reality from Web of Science (WOS) database. Edge-betweenness Clustering analysis was conducted following to identify the significant subfields of virtual reality, as well as development track. Five subfields were found, including “Surgical simulation”, “Rehabilitation”, “Exposure therapy”, “Manufacturing applications”, “Cognition”. Three suitable characteristics of virtual reality that are suggested to applied in virtual reality game or others industries more , involving "Simulation", "immersion", "design", are suggested in the results of the present study. The findings of this study indicate that training on high risk working or driving, lifestyle simulation, designing tools and games could be referred to the direction of development of virtual reality in , as well as paying attention on the potential risks of too realistic virtual reality. The current study, proving the mainstream development and change of virtual reality in the academic aspects as so far, makes several noteworthy contributions to understand the development of virtual reality and the future research directions quickly for further researchers interested in this field. Keywords: Virtual reality, Technological opportunity, Technology forecasting, Main path analysis