Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community
碩士 === 中臺科技大學 === 護理系碩士班 === 106 === Background: population in Taiwan is rapidly ageing. Through planning community activities, we can improve the participation of seniors which can slow down the regression of range of motion of extremities due to ageing and improve their living quality. Hence, plan...
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ndltd-TW-106CTC005630022019-05-16T00:00:47Z http://ndltd.ncl.edu.tw/handle/m4t4df Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community 互動式健康體感遊戲對社區老人功能性體適能之成效 CHIEH, MIN-JUNG 解旻容 碩士 中臺科技大學 護理系碩士班 106 Background: population in Taiwan is rapidly ageing. Through planning community activities, we can improve the participation of seniors which can slow down the regression of range of motion of extremities due to ageing and improve their living quality. Hence, planning activities for seniors in community is one of the methods to reduce the impact of ageing to society and consumption on medication; however, exhilarating and innovative activities are critical to attract seniors in community to play. Purpose: To investigate the effectiveness of 8 weeks embodied interactive game on training seniors’ functional physical fitness in community. Method: we used purposive sampling with quasi experimental research. Participants were seniors from a long-term care service station in middle part of Taiwan. 58 subjects are included, divided into experimental group (34 subjects) and control group(24 subjects). Experimental group undertook the embodied interactive game three times a week for 23.5 minutes(10 minutes warm up was included) for totally 8 weeks; on the other hand, control group maintained their original activities of living. Both groups took the physical fitness test after 8 weeks experiment. This research analyzed the data with SPSS 18.0 Chinese version, descriptive statistics, independent-sample T test, Chi-square test (χ 2 test), paired t-test and analysis of covariance. Results: There were significant difference(p<.05)on “age” when we analyzed demography on seniors physical fitness of the community. When we used general linear model with univariate analysis to adjust the interference factor of physical fitness, and analyzed the ”age” factor, there was no significant difference(p>.05). The difference between two groups showed significant difference(p<.05)on “sit to stand and walk around for 2.4 meters”. Besides, the score of pre-test and post-test of experimental group showed significant differences on statistics while using paired t-test. The result of “sit to stand in 30s” increased 4.14(t=-12.26﹐p<.000),“bend arm in 30s” increased 3.91 (t= -6.68﹐p<.000), “march on the spot in 2 min” increased 10.67(t=-5.81﹐ p<.000), the distance of “bend over while sitting” increased 4.56 inches (t=-5.73﹐p<.000), that of “scratch back” increased 2.1612 inches(t=-3.77﹐ p<.001)and the time of “sit to stand and walk around for 2.4 meters” decreased 2.02s(t = 6.46﹐p<.000). Conclusion: Embodied interactive game was beneficial for the functional physical fitness of seniors in community. There were significant deference (p<.05) on strength and flexibility of upper and lower extremities, furthermore, there was also improvement on cardiopulmonary endurance, agility and dynamic balance. We suggest professionals to use interesting and interactive games for seniors in community to raise their interests to engage in the activities and improve the effect. LIU, WEN-MIAO 劉紋妙 2018 學位論文 ; thesis 113 zh-TW |
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碩士 === 中臺科技大學 === 護理系碩士班 === 106 === Background: population in Taiwan is rapidly ageing. Through planning community activities, we can improve the participation of seniors which can slow down the regression of range of motion of extremities due to ageing and improve their living quality. Hence, planning activities for seniors in community is one of the methods to reduce the impact of ageing to society and consumption on medication; however, exhilarating and innovative activities are critical to attract seniors in community to play.
Purpose: To investigate the effectiveness of 8 weeks embodied interactive game on training seniors’ functional physical fitness in community.
Method: we used purposive sampling with quasi experimental research. Participants were seniors from a long-term care service station in middle part of Taiwan. 58 subjects are included, divided into experimental group (34 subjects) and control group(24 subjects). Experimental group undertook the embodied interactive game three times a week for 23.5 minutes(10 minutes warm up was included) for totally 8 weeks; on the other hand, control group maintained their original activities of living. Both groups took the physical fitness test after 8 weeks experiment. This research analyzed the data with SPSS 18.0 Chinese version, descriptive statistics, independent-sample T test, Chi-square test
(χ 2 test), paired t-test and analysis of covariance.
Results: There were significant difference(p<.05)on “age” when we analyzed demography on seniors physical fitness of the community. When we used general linear model with univariate analysis to adjust the interference factor of physical fitness, and analyzed the ”age” factor, there was no significant difference(p>.05). The difference between two groups showed significant difference(p<.05)on “sit to stand and walk around for 2.4 meters”. Besides, the score of pre-test and post-test of experimental group showed significant differences on statistics while using paired t-test. The result of “sit to stand in 30s” increased 4.14(t=-12.26﹐p<.000),“bend arm in 30s” increased 3.91
(t= -6.68﹐p<.000), “march on the spot in 2 min” increased 10.67(t=-5.81﹐
p<.000), the distance of “bend over while sitting” increased 4.56 inches
(t=-5.73﹐p<.000), that of “scratch back” increased 2.1612 inches(t=-3.77﹐
p<.001)and the time of “sit to stand and walk around for 2.4 meters” decreased 2.02s(t = 6.46﹐p<.000).
Conclusion: Embodied interactive game was beneficial for the functional physical fitness of seniors in community. There were significant deference
(p<.05) on strength and flexibility of upper and lower extremities, furthermore, there was also improvement on cardiopulmonary endurance, agility and dynamic balance. We suggest professionals to use interesting and interactive games for seniors in community to raise their interests to engage in the activities and improve the effect.
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author2 |
LIU, WEN-MIAO |
author_facet |
LIU, WEN-MIAO CHIEH, MIN-JUNG 解旻容 |
author |
CHIEH, MIN-JUNG 解旻容 |
spellingShingle |
CHIEH, MIN-JUNG 解旻容 Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
author_sort |
CHIEH, MIN-JUNG |
title |
Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
title_short |
Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
title_full |
Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
title_fullStr |
Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
title_full_unstemmed |
Effect of Interactive Somatosensory Game on Fuctional Fitness of Older Adults Dwelling in Community |
title_sort |
effect of interactive somatosensory game on fuctional fitness of older adults dwelling in community |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/m4t4df |
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