The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games
碩士 === 建國科技大學 === 創意生活應用設計研究所 === 106 === The main system of Pokémon focused on the training, developing, and fighting. The study tried to discuss the difference of the different system of Pokémon. For the users, the new generation boring had a new one, but they owned unique game setting and special...
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ndltd-TW-106CTU001150062019-06-27T05:28:09Z http://ndltd.ncl.edu.tw/handle/b766b2 The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games 探討各代遊戲系統使用者喜好及族群分布比例之研究-精靈寶可夢主系列遊戲為例 ZENG, KUN-CHI 曾堃祁 碩士 建國科技大學 創意生活應用設計研究所 106 The main system of Pokémon focused on the training, developing, and fighting. The study tried to discuss the difference of the different system of Pokémon. For the users, the new generation boring had a new one, but they owned unique game setting and special options for the freshman. However, it was not necessary that the special systems were able to fit the new games. The advantage was the innovation was including to the different systems, but the disadvantage was the outstanding options was not able to be continued. The purpose of the study tried to discover each system preferences and user groups by using the internet questionnaires. The sample was 414 for the understanding of the expectation and need for the games to offer better game experiences. ZHANG, CHEN-HAN 張宸翰 2018 學位論文 ; thesis 76 zh-TW |
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碩士 === 建國科技大學 === 創意生活應用設計研究所 === 106 === The main system of Pokémon focused on the training, developing, and fighting. The study tried to discuss the difference of the different system of Pokémon. For the users, the new generation boring had a new one, but they owned unique game setting and special options for the freshman. However, it was not necessary that the special systems were able to fit the new games. The advantage was the innovation was including to the different systems, but the disadvantage was the outstanding options was not able to be continued.
The purpose of the study tried to discover each system preferences and user groups by using the internet questionnaires. The sample was 414 for the understanding of the expectation and need for the games to offer better game experiences.
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author2 |
ZHANG, CHEN-HAN |
author_facet |
ZHANG, CHEN-HAN ZENG, KUN-CHI 曾堃祁 |
author |
ZENG, KUN-CHI 曾堃祁 |
spellingShingle |
ZENG, KUN-CHI 曾堃祁 The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
author_sort |
ZENG, KUN-CHI |
title |
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
title_short |
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
title_full |
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
title_fullStr |
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
title_full_unstemmed |
The Explore of Each Generation of Games System for User Preference and Population Distribution: A Case Study of Pokémon Games |
title_sort |
explore of each generation of games system for user preference and population distribution: a case study of pokémon games |
publishDate |
2018 |
url |
http://ndltd.ncl.edu.tw/handle/b766b2 |
work_keys_str_mv |
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