Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning

碩士 === 健行科技大學 === 資訊管理系碩士班 === 106 === With the emerging development of technologies, learning through popular scientific education has been a well-known method. Popular scientific education can be learned by Internet, exhibitions, competitions, books and so on. In recent years, augmented reality (A...

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Main Authors: Chih-Ling Wu, 吳芷玲
Other Authors: Fang-Chuan Ou Yang
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/m36755
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spelling ndltd-TW-106CYU053990102019-11-21T05:33:59Z http://ndltd.ncl.edu.tw/handle/m36755 Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning 擴增實境於科普教育之應用探究-以人體器官學習為例 Chih-Ling Wu 吳芷玲 碩士 健行科技大學 資訊管理系碩士班 106 With the emerging development of technologies, learning through popular scientific education has been a well-known method. Popular scientific education can be learned by Internet, exhibitions, competitions, books and so on. In recent years, augmented reality (AR) is a widely used application to acquire knowledge in many fields owing to its convenience and accessibility. Augment reality are applied in a great number of domains, like mobile games, guiding system, digital leaning, not only arising entertainment but also creating more possibility. We developed a set of leaning card of human organ on the basis of scientific popular education, combining augment reality technology which includes game engine, three-dimensional model and two-dimensional art design. The study based on ARCS motivation model and integrated digital game-based learning supported with augment reality. The learning card used in this study combined virtual objects and real environment to achieve the interaction of different multi-media, which made learning more attractive and efficient. The results showed the combination of popular scientific education and technology can present a unique visual effect, arouse learners’ motivation and allow learners to enjoy the happiness of learning. Fang-Chuan Ou Yang 歐陽芳泉 2018 學位論文 ; thesis 52 zh-TW
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description 碩士 === 健行科技大學 === 資訊管理系碩士班 === 106 === With the emerging development of technologies, learning through popular scientific education has been a well-known method. Popular scientific education can be learned by Internet, exhibitions, competitions, books and so on. In recent years, augmented reality (AR) is a widely used application to acquire knowledge in many fields owing to its convenience and accessibility. Augment reality are applied in a great number of domains, like mobile games, guiding system, digital leaning, not only arising entertainment but also creating more possibility. We developed a set of leaning card of human organ on the basis of scientific popular education, combining augment reality technology which includes game engine, three-dimensional model and two-dimensional art design. The study based on ARCS motivation model and integrated digital game-based learning supported with augment reality. The learning card used in this study combined virtual objects and real environment to achieve the interaction of different multi-media, which made learning more attractive and efficient. The results showed the combination of popular scientific education and technology can present a unique visual effect, arouse learners’ motivation and allow learners to enjoy the happiness of learning.
author2 Fang-Chuan Ou Yang
author_facet Fang-Chuan Ou Yang
Chih-Ling Wu
吳芷玲
author Chih-Ling Wu
吳芷玲
spellingShingle Chih-Ling Wu
吳芷玲
Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
author_sort Chih-Ling Wu
title Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
title_short Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
title_full Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
title_fullStr Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
title_full_unstemmed Exploring the Application of Augment Reality in Popular Scientific Education: A Study of Human Organ Learning
title_sort exploring the application of augment reality in popular scientific education: a study of human organ learning
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/m36755
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